Help! (models & textures)

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wicked_wolf

Guest
Hey everyone, my problems are as follows,

- How do I add custom textures to hammer? and when the map is complete how will these be passed onto others? (eg. In hl1 mapping they could be compiled into the map etc or .wad's sent with the .bsp)

- How do I include custom models into hammer? (+ the cs ones) Into a hl2 dm map? and again how are these passed on when I release a map?

Any help will be much appreciated.
 
(Assume using CS:S as the game we're working with)
1. Go to sourcesdk_content\cstrike\materialsrc
2. Make a new folder and name it to whatever
3. Copy your .vmt and .vmf files there

Adding custom models:
1. Go to sourcesdk_content\cstrike\modelsrc
2. Make a new folder and name it to whatever
3. Copy the files

Passing custom content to others:
1. Make a new .txt file in your maps folder, name it the name of your map
2. Put in the paths to your custom content like so:
Code:
"resources" 
{ 
"materials/yourmap/yourtexture.vmt" "file" 
"materials/yourmap/yourtexture.vtf" "file"
"models/yourmap/yourmodel.mdl" "file"
"sound/yourmap/yoursound.wav" "file"
}
3. Save and change the extension to .res

For this to work the server needs to have all the files put in the right spot.

Passing custom textures without res list:
http://www.syxenz.com/BspZipGUI02Beta.zip
http://www.halflife2.net/forums/showthread.php?t=75978

Or go learn how to use bspzip
 
Ah maybe I could!

- Problem, although textures and models are now there the textures show up as purple & black both in the viewer and in game same with models?
 
You have to put them in the in the materials folder for whichever game your playing too.

counter-strike source\cstrike\materials\yourmap for instance.
 
Do you see the custom textures you've made in Hammer? You probably haven't put them in the good game directory (for models you have to put them in materials\models\themodel\ ). Also, the vmt must be done properly and be at the same place as your vtf. You can grab some vmt in the gcf files to see how they are.
 
Yeh I thought it might be something along those lines, all I'm trying to do at the moment is use the cs models and textures in my hl2dm map.
 
Then i'd suggest you to start with standard textures rather than model textures because they are a bit different. Once you'll get how to include custom (wall, ground) textures into your map, it'll be alot easier to understand how to make model textures. Do you create custom textures yourself? If yes then what do you use to make them? If you use my proggy, it will automatically create the vmt, I don't know about the others, I don't think the photoshop plugin does that.
 
Yes I do create my own but all I want to do at the moment is use the conterstrike textures aswell as the hl2dm textures in my maps.
 
I don't see any problem using CS Source textures (if that's what you meant) in your maps. I guess you want to embed those textures into the bsp so that if somebody doesn't have HL2DM he will still be able to see the textures? I'm also assuming your map is for HL2DM. If yes then you only need to extract the textures you want to use from the gcf to a temp directory on your HD (C:\textures). Then you run bspzipgui and you include the textures one by one. Also, don't forget to include the vmt or it won't work! So for 1 texture, you need 2 files (vtf and vmt).
 
yes I am making a hl2dm map and i want to use the cs source textures! my problem is I have extracted them from cs and placed them in all the correct places and they still show up as the purple & black texture in hammer and in game. :(
 
To know if you really placed them in the "correct places" you'd have to tell us exactly where you put them.
 
Il just post textures (models obviously the same)

C:\Program Files\Valve\Steam\SteamApps\wicked_wolf\sourcesdk_content\hl2mp\materialsrc

C:\Program Files\Valve\Steam\SteamApps\wicked_wolf\half-life 2 deathmatch\hl2mp\materials

Identical folders placed in there, all textures extracted from cs:source.
 
Are they placed in a folder under that?
You probably did that, just checking.
 
that`s what I want to know! post an example of where you put the files exactly! lol.
Like: I put the files crwall.vtf and crwall.vmt into the C:\Program Files\Valve\Steam\SteamApps\wicked_wolf\half-life 2 deathmatch\hl2mp\materials\concrete\ folder.
 
I have simply extracted the materials folder from the cs source .gcf file whatever its called and re-named it rpmp then moved to the folders stated on the previous page.

so for example-

C:\Program Files\Valve\Steam\SteamApps\wicked_wolf\sourcesdk_content\hl2mp\materialsrc\Rpmp\brick

in this folder is:
brickwall003d.vmt and
brickwall003d.vtf
 
Have you tried leaving it in the Rpmp folder as well?
I dont know if hammer can go down that many levels.
 
just tried, same result.

Edit: Just noticed its not all the textures! But it is the majority...

problem.gif
 
You should take the brick folder form the gcf and then copy it to
C:\Program Files\Valve\Steam\SteamApps\wicked_wolf\half-life 2 deathmatch\hl2mp\materials\ wich means the folder will now be C:\Program Files\Valve\Steam\SteamApps\wicked_wolf\half-life 2 deathmatch\hl2mp\materials\brick (but I suggest you to rename it so that it doesn't mess up another brick folder, so you could have : C:\Program Files\Valve\Steam\SteamApps\wicked_wolf\half-life 2 deathmatch\hl2mp\materials\hl2dmbrick\) And in that folder you would have brickwall003d.vmt, brickwall003d.vtf etc...
 
It can't be a problem with where ther placed if some work and some don't? I have tried re-naming files and still most are not there..
 
wicked_wolf said:
Hey everyone, my problems are as follows,

- How do I add custom textures to hammer? and when the map is complete how will these be passed onto others? (eg. In hl1 mapping they could be compiled into the map etc or .wad's sent with the .bsp)

- How do I include custom models into hammer? (+ the cs ones) Into a hl2 dm map? and again how are these passed on when I release a map?

Any help will be much appreciated.

hey wolf, check this, it's what you need, end of story. if you need help, i'll help. http://www.halflife2.net/forums/showthread.php?t=90077
 
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