Help: Texture availability between mods

eediot

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Sorry if this has already been addressed and I was unable to decipher whatever source has explained the solution.

I'm going to explain the background a little so you can understand just what I'm asking:

I want to make a singleplayer mod for HL2, based on the HL2 world. This means, same textures, same props, same characters, etc. However, since it's a mod, it won't be just new maps, it will include new textures, new props, extended models and AI etc, with more options in the game etc etc, but following the same HL2 theme.

For example, say I want to create a city 17 train station lookalike. I want to use the same basic textures, etc. What I want to know is, for my mod, can I leave the textures in the original HL2 game, and access them from the separate mod, while just putting new textures into the mod folder and accessing them when neccessary?

If not, how can I get all the textures I use in the mod and place them in the mod so that my maps can access them? [The same question applies for models, sounds, code etc, but that's a different topic.]

In either case, is there also some way to organise the textures available for use in the map/hammer according to what's available to the mod? This would just make it easier to organise and see what textures I can use in the game, etc.

Thanks in advance, and sorry for the incoherency and the ignorant question.
 
I think you can use all the HL2 content in your mod. If you go to "Create a Mod" in Source SDK it asks you if you want to start from scratch or use HL2's content as a base.

When adding custom textures you might want to put them into a seperate directory (e.g. materials/mymodcustom), so that you can access all your mod's custom textures by typing "mymodcustom" (or whatever folder nameyou chose) into the filter box.
 
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