Hello perspective coders and curious readers,
I would just like to send out an invitation to all the free coders on the forums to come and give our mod a little look. You never know, you may actually want to join Our team is lacking in one important area, a lead coder.
Here is a general description of our mod:
Junked! is based on the strategy of building your way to victory.
The mod is focused on the construction of bridges and the like to cross obstacles and make fortifications. Not too combat intensive. Heavy use of the physics, and the player’s mad building skillz.
If that wets your appetite just give us a visit at our forums and take a look at our design doc. While your there say hi and feel free to post your own ideas and thoughts on the mod.
We already have a pretty good idea of what we want the game to be and it doesn't involve adding that much code wise. (unlike other teams, we are not trying to implement every idea under the sun) :cheese:
For all of you that are interested, here is the thread that started it all. . Read this if you want to see how this project evolved from its roots into the awesome idea it is today. Note: the thread is currently at 11 pages
Thanx from the Junked! team,
Sincerely,
Kalayq of Junked!
I would just like to send out an invitation to all the free coders on the forums to come and give our mod a little look. You never know, you may actually want to join Our team is lacking in one important area, a lead coder.
Here is a general description of our mod:
Junked! is based on the strategy of building your way to victory.
The mod is focused on the construction of bridges and the like to cross obstacles and make fortifications. Not too combat intensive. Heavy use of the physics, and the player’s mad building skillz.
If that wets your appetite just give us a visit at our forums and take a look at our design doc. While your there say hi and feel free to post your own ideas and thoughts on the mod.
We already have a pretty good idea of what we want the game to be and it doesn't involve adding that much code wise. (unlike other teams, we are not trying to implement every idea under the sun) :cheese:
For all of you that are interested, here is the thread that started it all. . Read this if you want to see how this project evolved from its roots into the awesome idea it is today. Note: the thread is currently at 11 pages
Thanx from the Junked! team,
Sincerely,
Kalayq of Junked!