A
Alezay
Guest
Looking for fellow modders to help with my latest mod, Rules of Engagement. I currently need a programmer or two, a skinner/texture artist, and a weapons/level asset modeler. Below is more information on the mod. If interested in helping, contact me at [email protected] or on AIM at Feared OG.
Below is more information on the mod:
-Rules of Engagement-
**(Basic storyline behind the conflict)
It's the year 2020
The current Russian leader has been assassinated, and no one knows which country is responsible. Britain and Russia have had their problems recently, so high-ranked Russian officials have come up with propaganda to show to the public of Russia pinning the blame on a British assassin sent by the British government to murder their leader. All of Russia is hell-bent on destroying Great Britain, and an all out war has been declared. New weaponry and genetic enhancements have been developed in recent years, and are currently being tested in battle. Europe is war-torn, and on a road to ruin.
The player will play as British S.A.S forces facing off against the Russian Army. Locations of battlefields have yet to be decided on.
Features of this mod:
-Multiplayer only for up to 32 players (16 vs 16)
*This number may increase depending on how the game plays with more players after tons of testing.
-Dynamic Grenades:
*Instead of cooking a frag grenade, press a button to change the amount of time it will take for the grenade to explode when thrown. The selected timer will show on the hud, and a small LED on the actual grenade when the pin is being pulled, or when the grenade is in hand. Available timers are as follows: (5 seconds, 3 seconds, On Impact) When the 5 second timer is selected, the grenade will explode after 5 seconds has expired after pulling the pin. Great for bringing another player with you after being killed if you can drop the grenade in time. When the 3 second timer is selected, the grenade will explode after 3 seconds has expired after pulling the pin. Great for short/medium range throws. When the "On Impact" timer is selected, the grenade will explode upon contact with ANY surface. Great for throwing into a group of enemies for a multi-kill without giving them time to run. Kill radius of a frag grenade is 3.5 meters, and the damage radius is 6 meters.
*For flashbang grenades, A 3 second and On Impact timer will be selectable. The flashbang will temporarily blind/deafen all players within range of the grenade. The farther away you are from the grenade, the less of an effect it will have on you. If an opposing player is hit directly by a flashbang grenade with the "On Impact" timer selected, the player will be knocked down and take a small amount of damage. The player will return to his feet when the effects of the flashbang have worn off.
*For smoke grenades, only a 2 second timer will be available.
-20+ Real life weapons
*From SMG's to Assault Rifles to Heavy Machine Guns. All weapons will have their real life fire rate selectors, including 3 round burst, semi-automatic, and full automatic. All weapons will be re-created as accurately as possible. (Complete Weapon list to come).
-Customizable Classes
*Customize your complete loadout:
Light, medium, and heavy body/head armor selectable. (Affects movement speed)
Several camo patterns can be selected from woodland, to forest. Snipers can also use ghillie outfits with the proper camo to use for the given map. Camo can also be applied to any weapon. (Ghille suit affects movement speed).
Customize the facial appearance of your multiplayer character. Choose from different skin colors as well.
Select 1 primary weapon, 1 secondary weapon, 1 handgun, and customize them as you see fit. Your handgun will be displayed in the holster on your vest, and the weapon you're not currently using will be slung across your back and visible. The weight of the weapons you have will affect your movement speed.
-Battle Advantages
*Select one battle advantage to use in multiplayer games. The battle advantages available are as follows:
Steroids ? Increased melee damage.
Demo Expert ? Increased damage on explosive weapons you use. And decreased C4 defusion time.
Insensitivity to Pain ? Reduced blur effect when taking damage.
Go Long ? Throw grenades farther (and more accurately with visible trajectory).
Marksman ? Increased accuracy when firing from the hip.
Track Star ? Increased sprinting time from 7 to 10 seconds with 8 second rest.
Lung Capacity ? Hold breath longer when steadying sniper rifle.
Fast Hands ? Reload faster.
Mercenary ? 30% More ammo in your ammo reserve.
Intel Radar ? See all enemies within a 30ft radius on your radar for 8 seconds.
-Stealth Kills
*Sneak up on a player and press a button to pull out your knife from your vest and stab the opposing player in the back for an instant kill. This is the only time the knife can be used in gameplay.
-Sprinting & Melee
*Hold down Shift to sprint and press it to melee with the butt end of any gun you are currently holding. You can only sprint for about 7 seconds with a 10 second rest period needed before you can sprint again. (Balance testing needed). You will be unable to fire while sprinting as your gun will be tilted downward while you are sprinting.
-Regenerating Health System
*When you take damage, your screen will blur and the blur effect will continue to get worse until you eventually black out and die. When taking damage, get to cover and avoid taking damage for a few seconds to regain full health and continue bringing the pain.
-Weapon Customization
*Select from:
Laser Sight
Reflex Scope
4 Level Scope (1x, 2x, 4x, 6x)
High Capacity Magazine
Grenade Launcher Attachment (For Select Weapons)
Bullet Type (Amount of available bullet types depends on weapon model)
Foregrips (To reduce weapon recoil on select weapons)
Silencer (Less muzzle flash, and reduced sound, but less powerful)
-Sight Aiming System
*Press a button to aim down the sights of your weapon for more accurate fire. Shooting from the hip is also a choice, but is less accurate.
-Destructible Environments
*All maps will have a good level of destructibility to them. From wooden fences being shredded by machine gun fire. To a sniper tower being leveled by an RPG, modify the way the map is played and change your strategies on the fly.
Gametypes:
-Deathmatch
*The standard free for all gametype for up to 16 players. The first player to reach the set score wins the game.
-Team Deathmatch
*Team based gameplay based on deathmatch. Work with your teammates to get to the set score and win the game. (Up to 16 on 16)
-Supply & Demand
*The goal of this gametype is to get the opposing team to surrender. Each team will have 3 ammunition supply bases. Eliminating another teams supply base will cause every player on that team to have less initial ammo when they respawn. When all of a team's ammunition supplies have been destroyed, they will have nothing to fight you with, and will lose the match. To destroy an ammo supply, a C4 bomb must be planted and once planted, it will detonate after 20 seconds. The opposing team can defuse the bomb once planted though.
-Search & Seize
*This is a form of attack and defend. One team defends valuable intel inside of a breifcase that the attacking team is trying to capture and return to their base. The player carrying the breifcase can only fire their handgun and cannot sprint for very long. Teamwork is needed to successfully get the briefcase carrier back to base safely.
-Invasion
*Players on the defending team will start on the ground. Players on the attacking team will parachute down to random placements on the map. The goal is to eliminate the defending team before their reinforcements arrive (admin can set time it takes for reinforcements depending on number of players in game). If a player on the defending team is killed, he will respawn if the rest of his team is not eliminated before reinforcements arrive. Defending team gets 1 group of reinforcements. If a player on the defending team dies after the reinforcements have arrived, they can only spectate. Attacking team gets no respawns. Team play for up to 32 players. (16 on 16)
Below is more information on the mod:
-Rules of Engagement-
**(Basic storyline behind the conflict)
It's the year 2020
The current Russian leader has been assassinated, and no one knows which country is responsible. Britain and Russia have had their problems recently, so high-ranked Russian officials have come up with propaganda to show to the public of Russia pinning the blame on a British assassin sent by the British government to murder their leader. All of Russia is hell-bent on destroying Great Britain, and an all out war has been declared. New weaponry and genetic enhancements have been developed in recent years, and are currently being tested in battle. Europe is war-torn, and on a road to ruin.
The player will play as British S.A.S forces facing off against the Russian Army. Locations of battlefields have yet to be decided on.
Features of this mod:
-Multiplayer only for up to 32 players (16 vs 16)
*This number may increase depending on how the game plays with more players after tons of testing.
-Dynamic Grenades:
*Instead of cooking a frag grenade, press a button to change the amount of time it will take for the grenade to explode when thrown. The selected timer will show on the hud, and a small LED on the actual grenade when the pin is being pulled, or when the grenade is in hand. Available timers are as follows: (5 seconds, 3 seconds, On Impact) When the 5 second timer is selected, the grenade will explode after 5 seconds has expired after pulling the pin. Great for bringing another player with you after being killed if you can drop the grenade in time. When the 3 second timer is selected, the grenade will explode after 3 seconds has expired after pulling the pin. Great for short/medium range throws. When the "On Impact" timer is selected, the grenade will explode upon contact with ANY surface. Great for throwing into a group of enemies for a multi-kill without giving them time to run. Kill radius of a frag grenade is 3.5 meters, and the damage radius is 6 meters.
*For flashbang grenades, A 3 second and On Impact timer will be selectable. The flashbang will temporarily blind/deafen all players within range of the grenade. The farther away you are from the grenade, the less of an effect it will have on you. If an opposing player is hit directly by a flashbang grenade with the "On Impact" timer selected, the player will be knocked down and take a small amount of damage. The player will return to his feet when the effects of the flashbang have worn off.
*For smoke grenades, only a 2 second timer will be available.
-20+ Real life weapons
*From SMG's to Assault Rifles to Heavy Machine Guns. All weapons will have their real life fire rate selectors, including 3 round burst, semi-automatic, and full automatic. All weapons will be re-created as accurately as possible. (Complete Weapon list to come).
-Customizable Classes
*Customize your complete loadout:
Light, medium, and heavy body/head armor selectable. (Affects movement speed)
Several camo patterns can be selected from woodland, to forest. Snipers can also use ghillie outfits with the proper camo to use for the given map. Camo can also be applied to any weapon. (Ghille suit affects movement speed).
Customize the facial appearance of your multiplayer character. Choose from different skin colors as well.
Select 1 primary weapon, 1 secondary weapon, 1 handgun, and customize them as you see fit. Your handgun will be displayed in the holster on your vest, and the weapon you're not currently using will be slung across your back and visible. The weight of the weapons you have will affect your movement speed.
-Battle Advantages
*Select one battle advantage to use in multiplayer games. The battle advantages available are as follows:
Steroids ? Increased melee damage.
Demo Expert ? Increased damage on explosive weapons you use. And decreased C4 defusion time.
Insensitivity to Pain ? Reduced blur effect when taking damage.
Go Long ? Throw grenades farther (and more accurately with visible trajectory).
Marksman ? Increased accuracy when firing from the hip.
Track Star ? Increased sprinting time from 7 to 10 seconds with 8 second rest.
Lung Capacity ? Hold breath longer when steadying sniper rifle.
Fast Hands ? Reload faster.
Mercenary ? 30% More ammo in your ammo reserve.
Intel Radar ? See all enemies within a 30ft radius on your radar for 8 seconds.
-Stealth Kills
*Sneak up on a player and press a button to pull out your knife from your vest and stab the opposing player in the back for an instant kill. This is the only time the knife can be used in gameplay.
-Sprinting & Melee
*Hold down Shift to sprint and press it to melee with the butt end of any gun you are currently holding. You can only sprint for about 7 seconds with a 10 second rest period needed before you can sprint again. (Balance testing needed). You will be unable to fire while sprinting as your gun will be tilted downward while you are sprinting.
-Regenerating Health System
*When you take damage, your screen will blur and the blur effect will continue to get worse until you eventually black out and die. When taking damage, get to cover and avoid taking damage for a few seconds to regain full health and continue bringing the pain.
-Weapon Customization
*Select from:
Laser Sight
Reflex Scope
4 Level Scope (1x, 2x, 4x, 6x)
High Capacity Magazine
Grenade Launcher Attachment (For Select Weapons)
Bullet Type (Amount of available bullet types depends on weapon model)
Foregrips (To reduce weapon recoil on select weapons)
Silencer (Less muzzle flash, and reduced sound, but less powerful)
-Sight Aiming System
*Press a button to aim down the sights of your weapon for more accurate fire. Shooting from the hip is also a choice, but is less accurate.
-Destructible Environments
*All maps will have a good level of destructibility to them. From wooden fences being shredded by machine gun fire. To a sniper tower being leveled by an RPG, modify the way the map is played and change your strategies on the fly.
Gametypes:
-Deathmatch
*The standard free for all gametype for up to 16 players. The first player to reach the set score wins the game.
-Team Deathmatch
*Team based gameplay based on deathmatch. Work with your teammates to get to the set score and win the game. (Up to 16 on 16)
-Supply & Demand
*The goal of this gametype is to get the opposing team to surrender. Each team will have 3 ammunition supply bases. Eliminating another teams supply base will cause every player on that team to have less initial ammo when they respawn. When all of a team's ammunition supplies have been destroyed, they will have nothing to fight you with, and will lose the match. To destroy an ammo supply, a C4 bomb must be planted and once planted, it will detonate after 20 seconds. The opposing team can defuse the bomb once planted though.
-Search & Seize
*This is a form of attack and defend. One team defends valuable intel inside of a breifcase that the attacking team is trying to capture and return to their base. The player carrying the breifcase can only fire their handgun and cannot sprint for very long. Teamwork is needed to successfully get the briefcase carrier back to base safely.
-Invasion
*Players on the defending team will start on the ground. Players on the attacking team will parachute down to random placements on the map. The goal is to eliminate the defending team before their reinforcements arrive (admin can set time it takes for reinforcements depending on number of players in game). If a player on the defending team is killed, he will respawn if the rest of his team is not eliminated before reinforcements arrive. Defending team gets 1 group of reinforcements. If a player on the defending team dies after the reinforcements have arrived, they can only spectate. Attacking team gets no respawns. Team play for up to 32 players. (16 on 16)