C
ClockworkStudios
Guest
With the release of Dark Messiah and Vampire the Masquerade the capabilities of the source engine have been proven. I am well aware of the stigma of total conversions (being that they almost all fade away), but if I get at least half of the positions filled this project will be finished. I know how to code, model, animate, and design levels, but a project like this needs people dedicated to each area. Because of my knowledge I have mostly everything planned out (minus concept art).
And just so you have an idea of what you will be working on I'll give some info on the project.
I am proposing a futuristic role playing game. The scope of it will be massive as compared to other RPGs of the day, let me explain why. Its been noticed that games need a combat system that is easy to master but is complex in nature, this leads to a single combat system that is built upon to give players a feeling of advancement. I think that a game with multiple combat systems will be the next wave of great games. I plan to include combat systems for firearms, complex melee fighting, mecha, and spaceship dog fighting (yes all of this is possible I do have the general build for each system designed). The game will involve active dialogue, animated scenes, and a open ending to the complex story line.
My goal for this project is to get everyone on the team noticed by the game developing community while expanding the conceptions of what a video can be.
Core Positions needed:
Programers (Coders) - Need a very good knowledge of how the Source engine works since the mod will be built from scratch.
Modelers - Need modelers for player models, prop models, and vehicle models.
Texture Artist - While Source offers plenty of futuristic textures, the introduction of many new models will need custom textures.
Concept Artist - I need people with great imaginations willing to help the modelers and create characters' images.
Animators - Need to be able animate everything from weapons and vehicles to scripted scenes.
Level Designers - Need to be able to work with prop modelers and be very imaginative.
SFX Creator - Need futuristic sound effects and weapon sound effects.
Other Positions I would liked:
Music Composer - Dance and techno.
Dialogue Writers - While I have the major plot written out, specific dialogue is not.
Story board Artist - Wanted to help create scripted scenes.
I would like if everyone on the team could put at least 10 hours a week into working on this. I want people to make their own deadlines (so I can see progress). Webpage and server space is bought and paid for but in development.
For information and to apply please e-mail:
[email protected]
And just so you have an idea of what you will be working on I'll give some info on the project.
I am proposing a futuristic role playing game. The scope of it will be massive as compared to other RPGs of the day, let me explain why. Its been noticed that games need a combat system that is easy to master but is complex in nature, this leads to a single combat system that is built upon to give players a feeling of advancement. I think that a game with multiple combat systems will be the next wave of great games. I plan to include combat systems for firearms, complex melee fighting, mecha, and spaceship dog fighting (yes all of this is possible I do have the general build for each system designed). The game will involve active dialogue, animated scenes, and a open ending to the complex story line.
My goal for this project is to get everyone on the team noticed by the game developing community while expanding the conceptions of what a video can be.
Core Positions needed:
Programers (Coders) - Need a very good knowledge of how the Source engine works since the mod will be built from scratch.
Modelers - Need modelers for player models, prop models, and vehicle models.
Texture Artist - While Source offers plenty of futuristic textures, the introduction of many new models will need custom textures.
Concept Artist - I need people with great imaginations willing to help the modelers and create characters' images.
Animators - Need to be able animate everything from weapons and vehicles to scripted scenes.
Level Designers - Need to be able to work with prop modelers and be very imaginative.
SFX Creator - Need futuristic sound effects and weapon sound effects.
Other Positions I would liked:
Music Composer - Dance and techno.
Dialogue Writers - While I have the major plot written out, specific dialogue is not.
Story board Artist - Wanted to help create scripted scenes.
I would like if everyone on the team could put at least 10 hours a week into working on this. I want people to make their own deadlines (so I can see progress). Webpage and server space is bought and paid for but in development.
For information and to apply please e-mail:
[email protected]