HELP WANTED! - Trying to make a new mod. Various positions available.

C

Cogen

Guest
Hello everyone.

I've had a flash of inspiration for a new mod idea and I'm looking for some delightful people to help me make it a reality!
You'll have to bare with me because I have ZERO mod-making experience. Although I do have quite a bit of mapping under belt and I'm fairly confident in Hammer.

I don't want to give away the entire concept of the mod to all eyes before its even begun development, but I will go so far as to say its a futuristic team-based mod... with a twist! ;)
If you express interest in the mod I will privately give you all the details, and if I'm lucky enough to take any of you talented people on board then any improvement/modifications/suggestions you have with be greatfully considered! :)

Ok, so lets get down to business!
I'm happy to take on pro's if you're willing to help out with my mod and I will learn from your expertise! But dont worry if you're not an expert in your subject area, as long as you have enough basic knowledge to get things started we will learn together the ins and outs of modding.

Mappers:
I will be head mapper as its what I'm good at and I have lots of level ideas in my head.

Modelers / Animators:
I need atleast one modeler. We are going to need some cool futurisic looking characters so I need someone good at modeling people, if you're good at modeling weapons too then great, thats all we will need! But if not, we'll have a separate weapon modeler.

Texture Artists:
I need a person or persons who can make me textures for futuristic looking weapons, character models, and level textures. If you can do any or all of these please contact me!

Coder:
We MAY need a coder but I'm not sure? This won't be a total conversion mod as I think for the most part we'll be able to use the CSS or HL2:DM code. But it might be useful to have someone to make small tweaks for us. If you are interested in one of the above positions and know abit about coding aswell then so much the better!


I hope I can find some of you intersted in helping me out. If I can't then I guess i'll just have to learn how to do everything myself! ;) Remember, people of pretty much all experience levels welcome to apply. Just express your interest and I'll let you in fully on the mod concept.

Thanks, I look forward to hearing back from some of you!

~Cogen
 
You have to give away your concept if you want people to be interested, simple as that.
 
You can't use CSS code for one. It's not Open Source. You'd have to use the HL2 Deathmatch code as it is the base code for most mods. Also, why do you want to start out your own mod when you admit to having no experience modding. It's like opening up a construction company and saying you've never built a house (or at that used a hammer.) You should go out and get on a mod team to get some experience. Mod's without proper (and experienced) leadership go no where fast.
 
egoncalo said:
You can't use CSS code for one. It's not Open Source. You'd have to use the HL2 Deathmatch code as it is the base code for most mods. Also, why do you want to start out your own mod when you admit to having no experience modding. It's like opening up a construction company and saying you've never built a house (or at that used a hammer.) You should go out and get on a mod team to get some experience. Mod's without proper (and experienced) leadership go no where fast.

In response to your comments, I can see where you are coming from, however it would be silly of me to join a mod when I am interested in developing my idea in my head, not somebody else's concept. Or, to use your metaphor, it would be like working for another construction company building other peoples houses when i want to build my own house.
I know its likely to be a long and arduous learning experience, but i wanna start for the beginning and be able to feel a great sense of accomplishment when everything pulls together. If a fairly experienced mod maker with team leadership experience does volunteer to join the mod, I'm happy to let them take the forefront of the mod and co-ordinate everything as long as they keep my original concept at the forefront of everything.

ANYWAY, as I can see none of you are going to budge an inch without me revealing the mod concept, I guess I am left with no choice. ;)
I'm sitting in an office right now supposed to be working, so give me a little while to type up the concept and backstory and i'll post it here.
 
Just seems a little selfish to me. You can't lead the team, so you'd happily have someone else lead it to build your idea. There are steps to everything, even if you wanted to build your own house and don't feel like building other people's houses.... don't you think your house would turn out like shit. You have to learn to mod first, no one wants to work on a mod team that no one knows what they're doing. Look at every other mod, or person that's came on these forums with the same type of ethics as you and look into what happened to it. If you want a learning experience you should start making it on your own, and if it's progressing then think about recruiting staff.
 
Nobody with any common sense is going to offer to help you if you do not even describe the mod in detail. It is'nt like someone is going to steal your idea then run off and start their own, spit it out and get some feedback. Your idea might not be as good as you think, as typical the person who thinks it up tends to be the one who thinks so highly of it and 99% of the time its already been done or has many problems with concept.
 
DjBourgeoisie said:
Nobody with any common sense is going to offer to help you if you do not even describe the mod in detail. It is'nt like someone is going to steal your idea then run off and start their own, spit it out and get some feedback. Your idea might not be as good as you think, as typical the person who thinks it up tends to be the one who thinks so highly of it and 99% of the time its already been done or has many problems with concept.

I understand this and I wasnt asking anyone to offer to help me without knowing what the mod was. I was asking anyone who might be interested, based on my brief description, to express some interest. Then I would let them know all of the fine details and they could either opt in or out; no commitment necessary. Nevermind though.


egoncalo said:
Just seems a little selfish to me. You can't lead the team, so you'd happily have someone else lead it to build your idea. There are steps to everything, even if you wanted to build your own house and don't feel like building other people's houses.... don't you think your house would turn out like shit. You have to learn to mod first, no one wants to work on a mod team that no one knows what they're doing. Look at every other mod, or person that's came on these forums with the same type of ethics as you and look into what happened to it. If you want a learning experience you should start making it on your own, and if it's progressing then think about recruiting staff.

You know what, I'm going to agree with you about the start-making-it-on-my-own part. I was thinking about this the other day but then decided I might aswell try recruiting before I got too far in. But based on what you've said I've had a change of heart, and I'm going to make a bit of progress on my own first.

I've already started some of the mapping work to see if my idea was feasible, and its looking really good. And i've already downloaded SoftImage|XSI, which seems to be the free and valve-recommended modeling tool, and started reading some tutorials on it.

I also have a copy of Photoshop and can do my own basic textures just to get the ball rolling. So I will do what you suggest. I'm gonna work on mapping for a week or two and maybe try and make some simple models to help get the point across.

Then I'll come back here and finally post my mod concept to you all with the aid of some screenshots to assist :) Watch this space!
 
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