corrupted-soul
Newbie
- Joined
- Nov 1, 2007
- Messages
- 26
- Reaction score
- 0
i am starting to get tired of this. i dont now what i do wrong. there seems to be no propblem in the log but the vrad thing just shuts off and the map cant be loaded. sorry for asking so much but i really like doing maps but somehow, it never works. it would be very nice if you could give me some help.
heres the compile log
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2\materials
Loading C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.vmf
Patching WVT material: maps/ghs/nature/blendashdirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2691 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 49 texinfos to 14
Reduced 3 texdatas to 3 (81 bytes to 81)
Writing C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
reading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.prt
21 portalclusters
40 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 439
Average clusters visible: 20
Building PAS...
Average clusters audible: 21
visdatasize:298 compressed from 336
writing c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
Setting up ray-trace acceleration structure... Done (0.20 seconds)
84 faces
197541 square feet [28445970.00 square inches]
30 Displacements
65991 Square Feet [9502818.00 Square Inches]
84 patches before subdivision
3472 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 29128, max 161
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(40, 36, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 44/65536 352/524288 ( 0.1%)
planes 126/65536 2520/1310720 ( 0.2%)
vertexes 137/65536 1644/786432 ( 0.2%)
nodes 81/65536 2592/2097152 ( 0.1%)
texinfos 14/12288 1008/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 2430/0 48600/0 ( 0.0%)
disp_tris 3840/0 7680/0 ( 0.0%)
disp_lmsamples 164432/0 164432/0 ( 0.0%)
faces 84/65536 4704/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 83/65536 2656/2097152 ( 0.1%)
leaffaces 62/65536 124/131072 ( 0.1%)
leafbrushes 49/65536 98/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 504/512000 2016/2048000 ( 0.1%)
edges 329/256000 1316/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 169136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 298/16777216 ( 0.0%)
entdata [variable] 506/393216 ( 0.1%)
LDR ambient table 83/65536 332/262144 ( 0.1%)
HDR ambient table 83/65536 332/262144 ( 0.1%)
LDR leaf ambient 320/65536 8960/1835008 ( 0.5%)
HDR leaf ambient 83/65536 2324/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211506/0 ( 0.0%)
physics [variable] 2691/4194304 ( 0.1%)
physics terrain [variable] 7430/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 168
Writing c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
5 seconds elapsed
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
Setting up ray-trace acceleration structure... Done (0.20 seconds)
84 faces
197541 square feet [28445970.00 square inches]
30 Displacements
65991 Square Feet [9502818.00 Square Inches]
84 patches before subdivision
3472 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 29128, max 161
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(40, 36, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 44/65536 352/524288 ( 0.1%)
planes 126/65536 2520/1310720 ( 0.2%)
vertexes 137/65536 1644/786432 ( 0.2%)
nodes 81/65536 2592/2097152 ( 0.1%)
texinfos 14/12288 1008/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 2430/0 48600/0 ( 0.0%)
disp_tris 3840/0 7680/0 ( 0.0%)
disp_lmsamples 164432/0 164432/0 ( 0.0%)
faces 84/65536 4704/3670016 ( 0.1%)
hdr faces 84/65536 4704/3670016 ( 0.1%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 83/65536 2656/2097152 ( 0.1%)
leaffaces 62/65536 124/131072 ( 0.1%)
leafbrushes 49/65536 98/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 504/512000 2016/2048000 ( 0.1%)
edges 329/256000 1316/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 169136/0 ( 0.0%)
HDR lightdata [variable] 169136/0 ( 0.0%)
visdata [variable] 298/16777216 ( 0.0%)
entdata [variable] 506/393216 ( 0.1%)
LDR ambient table 83/65536 332/262144 ( 0.1%)
HDR ambient table 83/65536 332/262144 ( 0.1%)
LDR leaf ambient 320/65536 8960/1835008 ( 0.5%)
HDR leaf ambient 320/65536 8960/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211506/0 ( 0.0%)
physics [variable] 2691/4194304 ( 0.1%)
physics terrain [variable] 7430/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 168
Writing c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp" "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2\maps\ghs.bsp"
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\hl2.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" -dev -console +sv_lan 1 +map "ghs"
heres the compile log
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs"
Valve Software - vbsp.exe (Sep 21 2007)
2 threads
materialPath: c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2\materials
Loading C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.vmf
Patching WVT material: maps/ghs/nature/blendashdirt01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2691 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 49 texinfos to 14
Reduced 3 texdatas to 3 (81 bytes to 81)
Writing C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
reading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.prt
21 portalclusters
40 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 439
Average clusters visible: 20
Building PAS...
Average clusters audible: 21
visdatasize:298 compressed from 336
writing c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs"
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
Setting up ray-trace acceleration structure... Done (0.20 seconds)
84 faces
197541 square feet [28445970.00 square inches]
30 Displacements
65991 Square Feet [9502818.00 Square Inches]
84 patches before subdivision
3472 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 29128, max 161
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(40, 36, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 44/65536 352/524288 ( 0.1%)
planes 126/65536 2520/1310720 ( 0.2%)
vertexes 137/65536 1644/786432 ( 0.2%)
nodes 81/65536 2592/2097152 ( 0.1%)
texinfos 14/12288 1008/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 2430/0 48600/0 ( 0.0%)
disp_tris 3840/0 7680/0 ( 0.0%)
disp_lmsamples 164432/0 164432/0 ( 0.0%)
faces 84/65536 4704/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 83/65536 2656/2097152 ( 0.1%)
leaffaces 62/65536 124/131072 ( 0.1%)
leafbrushes 49/65536 98/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 504/512000 2016/2048000 ( 0.1%)
edges 329/256000 1316/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 169136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 298/16777216 ( 0.0%)
entdata [variable] 506/393216 ( 0.1%)
LDR ambient table 83/65536 332/262144 ( 0.1%)
HDR ambient table 83/65536 332/262144 ( 0.1%)
LDR leaf ambient 320/65536 8960/1835008 ( 0.5%)
HDR leaf ambient 83/65536 2324/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211506/0 ( 0.0%)
physics [variable] 2691/4194304 ( 0.1%)
physics terrain [variable] 7430/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 168
Writing c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
5 seconds elapsed
Valve Software - vrad.exe SSE (Nov 8 2007)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
Setting up ray-trace acceleration structure... Done (0.20 seconds)
84 faces
197541 square feet [28445970.00 square inches]
30 Displacements
65991 Square Feet [9502818.00 Square Inches]
84 patches before subdivision
3472 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 29128, max 161
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(40, 36, 37)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 44/65536 352/524288 ( 0.1%)
planes 126/65536 2520/1310720 ( 0.2%)
vertexes 137/65536 1644/786432 ( 0.2%)
nodes 81/65536 2592/2097152 ( 0.1%)
texinfos 14/12288 1008/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 30/0 5280/0 ( 0.0%)
disp_verts 2430/0 48600/0 ( 0.0%)
disp_tris 3840/0 7680/0 ( 0.0%)
disp_lmsamples 164432/0 164432/0 ( 0.0%)
faces 84/65536 4704/3670016 ( 0.1%)
hdr faces 84/65536 4704/3670016 ( 0.1%)
origfaces 42/65536 2352/3670016 ( 0.1%)
leaves 83/65536 2656/2097152 ( 0.1%)
leaffaces 62/65536 124/131072 ( 0.1%)
leafbrushes 49/65536 98/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 504/512000 2016/2048000 ( 0.1%)
edges 329/256000 1316/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 169136/0 ( 0.0%)
HDR lightdata [variable] 169136/0 ( 0.0%)
visdata [variable] 298/16777216 ( 0.0%)
entdata [variable] 506/393216 ( 0.1%)
LDR ambient table 83/65536 332/262144 ( 0.1%)
HDR ambient table 83/65536 332/262144 ( 0.1%)
LDR leaf ambient 320/65536 8960/1835008 ( 0.5%)
HDR leaf ambient 320/65536 8960/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211506/0 ( 0.0%)
physics [variable] 2691/4194304 ( 0.1%)
physics terrain [variable] 7430/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 168
Writing c:\program\steam\steamapps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program\Steam\SteamApps\lost_feteus\sourcesdk_content\hl2\mapsrc\ghs.bsp" "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2\maps\ghs.bsp"
** Executing...
** Command: "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\hl2.exe"
** Parameters: -game "c:\program\steam\steamapps\lost_feteus\half-life 2 episode two\ep2" -dev -console +sv_lan 1 +map "ghs"