hello
i have a weird problem with the objects collisions: in fact there are no collisions.
let me explain this matter.
most of the time, when i touch an object such a barrel or a crate (rocks, tools, items, NPCs), they are beginning to hop on the floor several times, then they are sliding around the place through fences, walls, etc. or getting stuck into the ground.
these objects can be handled with the gravity gun, but after the release, they are not staying on the floor, instead they are disappearing into the ground or falling through an elevator floor.
the NPCs are sliding in the same direction that they were originally moving and finally they are getting stuck into the ground.
this kind of matter is very annoying, since the objects cannot be handled properly and thus the objectives cannot be completed.
as far as i saw, the ragdoll_collide command is no longer present in the available commands list.
instead of this, there is a command called ragdoll_sleeptime [seconds] (or smth, i don't remember right now) which supposed to "sleep" the ragdoll collisions after a preset amount of seconds.
i've tried to set this to 0 (zero) or high values, thinking that this will solve my problem, but in fact, nothing changes.
however, sometimes after a reload of the HL2-EP2, everything is working normally.
this happens rarely and most of the time, after a certain checkpoint (i guess) or amount of time, the issue is reappearing.
did anyone encounter this issue?
how do i solve this matter?
thank you very much.
i have a weird problem with the objects collisions: in fact there are no collisions.
let me explain this matter.
most of the time, when i touch an object such a barrel or a crate (rocks, tools, items, NPCs), they are beginning to hop on the floor several times, then they are sliding around the place through fences, walls, etc. or getting stuck into the ground.
these objects can be handled with the gravity gun, but after the release, they are not staying on the floor, instead they are disappearing into the ground or falling through an elevator floor.
the NPCs are sliding in the same direction that they were originally moving and finally they are getting stuck into the ground.
this kind of matter is very annoying, since the objects cannot be handled properly and thus the objectives cannot be completed.
as far as i saw, the ragdoll_collide command is no longer present in the available commands list.
instead of this, there is a command called ragdoll_sleeptime [seconds] (or smth, i don't remember right now) which supposed to "sleep" the ragdoll collisions after a preset amount of seconds.
i've tried to set this to 0 (zero) or high values, thinking that this will solve my problem, but in fact, nothing changes.
however, sometimes after a reload of the HL2-EP2, everything is working normally.
this happens rarely and most of the time, after a certain checkpoint (i guess) or amount of time, the issue is reappearing.
did anyone encounter this issue?
how do i solve this matter?
thank you very much.