Help with env_explosion

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I have two lights hanging from ropes and I want them to sway at a certain event, so I set up env_explosions underneath both lamps and set up a logic_auto that commands them to explode 7 seconds after map spawn. However the lamps never move.

The explosions are set up as follows...

Magnitude 20
Radius 50
No Fireball
No Smoke
No Decals
No Sparks
No Sound
No Fireball Smoke
No Particles
No Dlights

Anyone got any ideas for me please?
 
You'd be better off with an env_physexplosion or the other physics-pushing entity, or a trigger_push.
 
phys explosions make one of them move but not the other. Can you only have one physexplosion going off at one time?
 
Add another output.... to antoher phys explosion, obviously.
(Don't take this for a longterm advice though I've never used the entites at hand)
 
you can have as many phys_explosions going off as your heart desires so long as you dont go over the entity limits :p
 
Thats the set-up already dead-inside. I'm gonna rebuild the lamp that isn't moving.
 
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