Help with map compile.

Shackdaddy

Newbie
Joined
Jul 31, 2009
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Hey, Ive been making my map for the past month or two and now, whenever i try to run it, the game quits out at the "loading resources..." part when the game is loading the map and an error pops up which says "hl2.exe has stoped working". Im pretty good at the design of maps but I absolutly suk at the compiling process and finding errors so if some one could help me thad be great.:p


** Executing...
** Command: "c:\program files\steam\steamapps\pwnenater\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\pwnenater\counter-strike source\cstrike" "c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\pwnenater\counter-strike source\cstrike\materials
Loading c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
**** leaked ****
Entity env_sun (-1171.00 -1605.00 955.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 218.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

////////////////////////^^^this paragraph is repeated 7 times with the coordinates below

1024.0, 1536.0, -50.0)
1024.0, 1193.5, 294.5)
1024.0, 1705.5, 294.5)
1024.0, 1536.0, 369.5)
1024.0, 1536.0, 665.5)
1034.0, 1024.0, -50.0)
1546.0, 1024.0, -50.0)


*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 31361: WARNING, microbrush
Brush 31334: WARNING, microbrush
Brush 31307: WARNING, microbrush
Brush 31281: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (425542 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 324 texinfos to 195
Reduced 54 texdatas to 45 (1514 bytes to 1112)
Writing c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.bsp
8 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\pwnenater\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\steam\steamapps\pwnenater\counter-strike source\cstrike" "c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
4 threads
reading c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.bsp
reading c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.prt


** Executing...
** Command: "c:\program files\steam\steamapps\pwnenater\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files\steam\steamapps\pwnenater\counter-strike source\cstrike" "c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.bsp
No vis information, direct lighting only.
13890 faces
226 degenerate faces
1898466 square feet [273379168.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.1320 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 886/8192 10632/98304 (10.8%)
brushsides 10993/65536 87944/524288 (16.8%)
planes 17042/65536 340840/1310720 (26.0%)
vertexes 21784/65536 261408/786432 (33.2%)
nodes 10401/65536 332832/2097152 (15.9%)
texinfos 195/12288 14040/884736 ( 1.6%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 13890/65536 777840/3670016 (21.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3932/65536 220192/3670016 ( 6.0%)
leaves 10436/65536 333952/2097152 (15.9%)
leaffaces 14962/65536 29924/131072 (22.8%)
leafbrushes 6877/65536 13754/131072 (10.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 86293/512000 345172/2048000 (16.9%)
edges 46509/256000 186036/1024000 (18.2%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1590/32768 15900/327680 ( 4.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24810/65536 49620/131072 (37.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 12239892/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 75758/393216 (19.3%)
LDR leaf ambient 10436/65536 250464/1572864 (15.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14452 ( 0.0%)
pakfile [variable] 22318/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 425542/4194304 (10.1%)
==== Total Win32 BSP file data space used: 16037326 bytes ====

Total triangle count: 41366
Writing c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.bsp" "c:\program files\steam\steamapps\pwnenater\counter-strike source\cstrike\maps\zm_waste_v1.bsp"


** Executing...
** Command: "c:\program files\steam\steamapps\pwnenater\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\pwnenater\counter-strike source\cstrike" "c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\pwnenater\counter-strike source\cstrike\materials
Loading c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity env_sun (-1171.00 -1605.00 955.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, 218.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

////////////////////////^^^this paragraph is repeated 7 times with the coordinates below

1024.0, 1536.0, -50.0)
1024.0, 1193.5, 294.5)
1024.0, 1705.5, 294.5)
1024.0, 1536.0, 369.5)
1024.0, 1536.0, 665.5)
1034.0, 1024.0, -50.0)
1546.0, 1024.0, -50.0)

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Brush 31361: WARNING, microbrush
Brush 31334: WARNING, microbrush
Brush 31307: WARNING, microbrush
Brush 31281: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (425542 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 324 texinfos to 195
Reduced 54 texdatas to 45 (1514 bytes to 1112)
Writing c:\program files\steam\steamapps\pwnenater\sourcesdk_content\cstrike\mapsrc\zm_waste_v1.bsp
7 seconds elapsed


--------------------------------------------------------------

Note: I ran out of space for ths post so I deleated some repeated phrases and marked where they are reapeated.

I think it might be that "FindPortalSide: Couldn't find a good match for which brush to assign to a portal near" thing cus that wasnt there before.

also if you find the error and u know how to fix it, can u tell me plz.

Ty very much

Note: I also have like less than 1 Gig of ram so I dont know if thats affecting it or not.
 
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