HE's will explode in the hand?

M

menos

Guest
As you know - in all of the regular CS versions you could release the safety catch and hold the grenade in ur palm armed as long as you wanted, and when u decide just released the grenade to wherever you wanted and it would explode only then.
I think it's stupid, I believe some other ppl do.
Will it be "fixed" on Source?
interesting
 
no..


what part of "a port of cs1.6 and the best of cz to the source engine" don't people understand? There will be nothing radically new in CS:source.
 
Grenades exploding in your hand would make it more realistic but it would be kind of annoying sometimes. I don't think they'll add this change.
Also, in some of the HL2 E3 videos I think I remember that a few times he pulled the pin off and held it for a long time and switched weapons and the nade didn't explode on him.
 
Grenades have 2 parts, the pin and the spoon (Aside from the actual grenade).

The spoon (Straight bit off metal that flies off) activates the grenade. The pin simply holds the spoon in place. Thus, if you pull the pin but hold the spoon against the grenade, it is not activated. Then throw it and the pin flies away.

Winge bags...
 
Link said:
Grenades have 2 parts, the pin and the spoon (Aside from the actual grenade).

The spoon (Straight bit off metal that flies off) activates the grenade. The pin simply holds the spoon in place. Thus, if you pull the pin but hold the spoon against the grenade, it is not activated. Then throw it and the pin flies away.

Winge bags...

yep this is absolutely correct, and I dont think it should be changed tbh
 
The pin is not the only part of a grenade that makes it detonate. There is also what is called a *spoon* (I think) that you can hold down after you pull the pin, and untill the spoon is released the grenade will not go off. In fact, if you put the pin back in and release the spoon it will not go off. The current way grenades are done is absolutely fine.
 
Link said:
Grenades have 2 parts, the pin and the spoon (Aside from the actual grenade).

The spoon (Straight bit off metal that flies off) activates the grenade. The pin simply holds the spoon in place. Thus, if you pull the pin but hold the spoon against the grenade, it is not activated. Then throw it and the pin flies away.

Winge bags...

thank god someone knows what they're talking about. I was about to rant you guys pushing "realism" that you don't even know about.
 
staddydaddy said:
thank god someone knows what they're talking about. I was about to rant you guys pushing "realism" that you don't even know about.


Actually, the realism is when you throw a grenade, it sparks a 4 second fuse. There is a handle on a REAL grenade, after you pull the grenade, as long as you hold the handle looking thing, you can hold it with out it blowing up. Once you release the handle, it sparks a 4 second fuse. Four seconds later (for CS maybe later) it will explode.

Unless of course this is what was said earlier...maybe I read his post wrong..
 
That's exactly what happens, although I *think* most grenades today have a 6 second fuze (Not 100% sure though)
 
TST_Devgru Seal said:
Actually, the realism is when you throw a grenade, it sparks a 4 second fuse. There is a handle on a REAL grenade, after you pull the grenade, as long as you hold the handle looking thing, you can hold it with out it blowing up. Once you release the handle, it sparks a 4 second fuse. Four seconds later (for CS maybe later) it will explode.

Unless of course this is what was said earlier...maybe I read his post wrong..

There are many different types of grenades. So there is no STANDARDIZED 4 second rule, could be fragmentation grenade where it explodes on impact, usually grenade laughers have this type of grenade.

But the one grenade im not sure of is the steelehand german ww2 grenade (potato masher), anyone know how it works?
 
But the one grenade im not sure of is the steelehand german ww2 grenade (potato masher), anyone know how it works?

Heres what I know

You twist the top off, pull out the pin, and throw it, if I remember correctly there was a impact version and a fuse version.
 
Dsty2001 said:
Heres what I know

You twist the top off, pull out the pin, and throw it, if I remember correctly there was a impact version and a fuse version.

i dont think thats how, like in DoD and real life(lol got this off of band of brothers) u twist off the BOTTOM and theres a string, you then pull the string and hold it down, when u want to activate the grenade you let go of the string and thats about it
 
will be funny if the HE's explode in your hands
 
MeatloafNEWB said:
i dont think thats how, like in DoD and real life(lol got this off of band of brothers) u twist off the BOTTOM and theres a string, you then pull the string and hold it down, when u want to activate the grenade you let go of the string and thats about it

That would be the technique used on the German M24 "Potatoe Smasher" grenade. You would untwist the fuse cap allowing acess to the spring which would be pulled causing the fuse to ignite.
 
disruptioN_ said:
Grenades exploding in your hand would make it more realistic but it would be kind of annoying sometimes. I don't think they'll add this change.
Also, in some of the HL2 E3 videos I think I remember that a few times he pulled the pin off and held it for a long time and switched weapons and the nade didn't explode on him.

wrong...as link said
 
MeatloafNEWB said:
i dont think thats how, like in DoD and real life(lol got this off of band of brothers) u twist off the BOTTOM and theres a string, you then pull the string and hold it down, when u want to activate the grenade you let go of the string and thats about it


Yeah, thats what I meant, wasn't sure if the cap was on the bottom or top.
 
menos said:
As you know - in all of the regular CS versions you could release the safety catch and hold the grenade in ur palm armed as long as you wanted, and when u decide just released the grenade to wherever you wanted and it would explode only then.
I think it's stupid, I believe some other ppl do.
Will it be "fixed" on Source?
interesting
If you know how a greande works, then its not stupid and its correct.
Currently is CS he Pulls the pin and holds it back in his hand. The pin is basically a safety. after the pin is out then the spoon on the grenade will falloff once he throws the grenade. There is a pin and a spoon in a greande not just a pin. the pin is basically a safety.

http://science.howstuffworks.com/grenade2.htm <-- there How a grenade works. (what i refered to as a spoon is actually what they call a striker leaver???)

"The firing mechanism is triggered by a spring-loaded striker inside the grenade. Normally, the striker is held in place by the striker lever on top of the grenade, which is held in place by the safety pin. The soldier grips the grenade so the striker lever is pushed up against the body, pulls out the pin and then tosses the grenade."With the pin removed, there is nothing holding the lever in position, which means there is nothing holding the spring-loaded striker up. The spring throws the striker down against the percussion cap. The impact ignites the cap, creating a small spark."
See? When you pull the pin, and you continue to HOLD the grenade, its not armed, the safety is just off. when you throw it or release the leaver then the fuse is ticking.(which is a chemical delay.)
 
would be nice if you could release the spoon in ur hand and throw it so it blows up in the air. kinda like dropping and picking up a nade in DoD, even that would be fine. cool too. maybe a click to take out nade holding spoon, if you let go of mouse button it starts the timer in ur hand, then click again to throw it

oh and CS nades definately have a shorter fuse than "real". American nades are 6 sec if i am not mistaken. they only last about 3 in cs if that
 
Don't forget that grenades are mass produced in some factory somewhere. Fuse times vary by whatever the contract has specified, and the special forces units still cut their own fuses in many cases to assure consistency.
 
ok leave the kid alone sheeshh my guess is he played a game like golden eye and thought thats how gernades worked. the first 9 posts were ok but now its overkill :p
 
How many people does it take to explain how a grenade works? apparently about 15.
 
if you pull out the pin out of a m67 it wouldnt explode because there is a handle thingy that you keep pushed on it when it is released it explodes ...
 
Sorry, but this kid is saying its stupid when you hold a grenade in your hand and it dosen't explode. Im not flaming him, just explaining how a grenade works. The pin dosen't start the fuse. The spoon or lever starts the fuse as in my post above.
 
BaBaR said:
no..


what part of "a port of cs1.6 and the best of cz to the source engine" don't people understand? There will be nothing radically new in CS:source.
Ehrm. I'd say a completely new ENGINE & PHYSICS SYSTEM is justified as "radically new" to me :p And it'd not the best from 1.6 & CZ. It's the best from 1.1 up to 1.6 & CZ actually :thumbs:
 
It's little "problems" like this that make CS what it is, which is why it's so popular. If you took away all of these small "problems" there would be little skill and tactic left in the game. Half of it is already missing IMO, but it's fun to use small things like that to your advantage.
 
but it isnt a little problem or a problem at all. its just realistic other than when u pull the pin out of the nade in cs then switch to a gun then back, the pin is still in lol
 
I personally think it would be funny, because ther would be some people who don't know and ... bang they are gone :D
 
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