Dario D.
Spy
- Joined
- Nov 30, 2004
- Messages
- 710
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My map has some strange optimization problems, such as the other side of the map rendering when it shouldn't be visible.
I have a few Hint brushes that are very, very large, and cover the floor/ceiling of about 80% of the map, in order to prevent unnecessary BSP subdivision. When I took a look at it just now, I had the impression that perhaps the engine was trying to make a single, super-large zone (or leaf) out of the giant Hint brushes. Is this the case? Are Hint brushes supposed to be small, and ONLY cover the area where you want a particular leaf, and not cut through the whole map?
I have a few Hint brushes that are very, very large, and cover the floor/ceiling of about 80% of the map, in order to prevent unnecessary BSP subdivision. When I took a look at it just now, I had the impression that perhaps the engine was trying to make a single, super-large zone (or leaf) out of the giant Hint brushes. Is this the case? Are Hint brushes supposed to be small, and ONLY cover the area where you want a particular leaf, and not cut through the whole map?