MrTeatime
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- Jul 31, 2003
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Has anyone heard anything about whether HL2 multiplayer will use client-side hit detection or server-side? HL1 and its mods use client-side, which gives player with good pings an advantage. Battlefield 1942 for instance uses server-side, which means you have to lead for lag, but its harder to cheat. Which do you think they will use? Which do you want them to use? I have a good connection, so I would like client-side. In BF 1942, you have to lead extra if the other person has a high ping. :/