Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
New combine soldier:
Planning session, teacup, Resistance member w/ gasmask:
Squad of four Combine soldiers in City 17 engaging target offscreen to the left. Note the backpack apparatus.
Our old friend the railway system, shuffling everyone off to their own personal resonance cascades and saline solution re-education lectures.
Nice environmental shot showcasing the headcrabs. Of particular note here is their newfound ability to crawl on vertical surfaces (hard to make out on this shot, but he's on the wall in the lower left corner.
Prominent scientist and future worm-food, Eli Vance.
Side view of the new firearm from the cabinet scene. Familiar shade of orange.
Rear view of the firearm as it is being loaded. Note the ammo counter at the rear of the receiver. Also, the first image of the right hand glove apparatus.
Contrary to what I had previously believed, it's not that each cartridge holds 2 shots, she grabbed two cartridges and loaded them at the same time. Also, inexplicably, Scout bobblehead on the cabinet.
Clear view of the left hand glove apparatus. Prominent health counter at the base of the wrist, flashlight to the left.
*stares at subway poster on the right hand side* How bout you go **** yourself?
Addendum: USP
Righto.Me, to the valvetime.net staff who still need to write a news post: "Bout that time, eh, chaps?"
Clear view of the new critter at the beginning of the trailer. Definitely not a regular headcrab, easier to tell when watching the video. Looks like a blanket with a stinger.
Another shot of the blanketcrab, prominent view of the stinger. Also of note is a large seemingly organic mass that has globbed up against the side of the stairwell. And bucket.
A centerpiece of the trailer, a new form of the familiar Strider Synth. Of particular note are the hydraulics attached to the legs to support the triangular platform on top of the Strider, manned by one Combine soldier and equipped with one pulse turret at the fore corner. Also, this Strider does not appear to have the typical undercarriage pulse cannon.
First shot of the Citadel under construction, which I suppose finally puts to rest the old idea that the Citadels were teleported in. A multitude of what are seemingly power cables leading towards the construction site. Also, a platform Strider standing up in the city towards the bottom of the image.
First shot of (what I am at this time calling) the Combine ship. Rear view. A closer look at the previously mentioned power lines. Green lightning is always a good omen in the Half-Life continuity.
Here we can see a hand-held tool that will scan electrical systems, present how power is flowing, and can presumably be used to troubleshoot and debug issues with said systems. At this point I am assuming that blue means good, and yellow means broke. As the clip progresses, the tool toggles the orange switch to complete the circuit to the power box on the left hand side.
Nothing too subtle for the Combine. It's a big ole drill. Period spacebar.
Our new friend from the planning session clip earlier. Not entirely sure if what he is wearing is a gasmask or some sort of gasmask-hoodie-hybrid. That's fashion, baby. Also, apparently voiced by a member of Flight of the Concords.
Clearer view of both of the hand UI's at the same time, along with what appear to be dual "receptacles" from which the hands were being withdrawn during the clip.
A shot of the right hand glove apparatus as it is activated. Functionality appears reminiscent of the zero-point energy field manipulator, with the additional feature of highlighting whatever it is currently interacting with in the world. Re: picking shit up.
Further analysis of the RH apparatus. Not quite like the ZPE. Note the orange UI element, notifying you what you are interacting with. The tool levitates the object to the correct orientation for the hand to grab.
A shot of the magazine for the previously lobbed firearm.
A LOT to take in on this frame.
- Some sort of charging station, with a receptacle full of some sort of alien grub. Not certain as to the exact taxonomy at this time, but the mouth/mandibles look antlion to me.
- EDIT: NOPE, HEADCRAB ZOMBIE. [STRIKE]CREEPY SYNTH IN THE WINDOW. It MIGHT be a Hunter, but it doesn't move like one. It might not even be a synth, it's hard to make out. [/STRIKE]
- Low health warning on the LH glove UI.
- Ammo counter on the LH glove UI, that isn't 0 for once.
- Hand interface on the console, more on that in the next image.
An image of the previous hand interface in action. What appear to be a swarm of Combine Wacom pens start emergency hand acupuncture, I'm guessing that this is a health station given Alyx's state. The receptacle begins to either extract from the grub (or convert the grub into) green TMNT ooze.
The previously mentioned TMNT ooze, with the grub, uh, fully and successfully compressed. Also, headcrab zombies.
An illuminated view of the previously mentioned shadow in the subway window. Appears to be a headcrab zombie, but the headcrab... it's ****ing huge. That headcrab is the size of a great dane with the beef of a small bear.
I now know that I will one day have to fight off a bearcrab with a crowbar in VR. I am fully, unconditionally erect.
Headcrab zombie busting through a wall. Of interest for us here is a better view of the organic masses down the tunnel. Rendering-wise, it's nice to see further advancement in their dynamic physics sims and what appear to be volumetric smoke simulations rendering w/ respect to the physical interaction (re: zombie busts wall, wall emits smoke w/ particular velocity and restitution).
Beginning of the cabinet scene. Interesting alien flora along the right hand side of the hallway the Combine are walking through.
This could be a regular soldier at the end of the cabinet scene, but I'm not sure. The weapon that he is wielding looks slightly different from the others. Again, not sure, I could use some help with this one.
A lovely shot of the underside of a typical Strider scrote. I think they might have updated the connective scrote/plasma-cannon tissue, but I'm not sure. Also neat particle effects in this shot, particulate suspension sparklies.
And that right there, ladies and gentlemen, is Xen flora. Light Stalks in the new age.
Better shot of the angry stalk in the background.
I have absolutely no ****ing idea.
Not a lot of information in this shot, but I really enjoy the composition so I'm going to post it.
Your guess is as good as mine, here. Another interface system for the previous circuit tool? Those network nodes look suspiciously like stars, but I'm not going to speculate further.
Reach out and touch somebody. It looks like we have a pick-pocketing mini-game on our hand. Alyx here is using the RH glove apparatus to get something off that Combine soldiers hip.
Object in transit after the yank.
Close up view of the object in hand.
Yeah, that's probably a grenade.
More headcrab zombies, with the addition of a new kind of spikeyboi on the right hand side. Also, I'm not sure what Alyx is holding in this frame. It looks like a gun, but has some sort of attachment on the right hand side.
This poor fungus man seems to have been thoroughly barnacled.
Two of the more intriguing members of the new HL crew, a new lightning headcrab zombie with requisite gaping chest wound in center frame, and a new Combine soldier type dead to the bottom left sporting a bright yellow rubber jumper.
Updated antlion textures and models.
Flippity flappity, he's coming for your bippidy bappidy. Note the limb removal.
First full frame shot of the Combine ship.
[REDACTED]
At last.
We didn't return, we were awoken
It's virtually real You'll be able to pinch yourself with the grabbity gloves, and stay inside the dream forever..