Phat-t
Newbie
- Joined
- Oct 2, 2004
- Messages
- 235
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I must admit that HL2 was definatly one of the best gaming experience i've ever had and its also the most atmostpheric game ever played except maybe for Anachronox (amazing, underated game, find it and check it out).
That said, i just think HL2 was way too straight forward rather than adventurous. Koodos ta valve for attempting to make it not feel linear, but i just wish it culda been more like deus ex, not in the sense of where it was semi-RPG but in the sense where there was multible routes to everything and you could explore towns and cities. Dont get me wrong, the level design was still great though, in linear terms. Although it did have its non linear moments with highway 17, for me the road stops you could make were all very repetitive if you did all of them. I would've liked to of seen more alternate ways through levels by using the physics engine.
Another addition Valve could've put would've been to explore city 17 more at the start. I remember reading in one preview in a magazine that valve said something like "many players will spend hours just exploring city 17". Of all the things promised in HL2, this got my hopes up the most. It wulda been awesome to walk through the streets Grand Theft Auto style and just explore. Lets cross our fingers for a more modular experience in HL3.
What would be cool would be an expansion pack about a rebel taking place in just city 17. It would go through all of the event of HL2 including the starting of the rebellion.
thoughts? opinions?
That said, i just think HL2 was way too straight forward rather than adventurous. Koodos ta valve for attempting to make it not feel linear, but i just wish it culda been more like deus ex, not in the sense of where it was semi-RPG but in the sense where there was multible routes to everything and you could explore towns and cities. Dont get me wrong, the level design was still great though, in linear terms. Although it did have its non linear moments with highway 17, for me the road stops you could make were all very repetitive if you did all of them. I would've liked to of seen more alternate ways through levels by using the physics engine.
Another addition Valve could've put would've been to explore city 17 more at the start. I remember reading in one preview in a magazine that valve said something like "many players will spend hours just exploring city 17". Of all the things promised in HL2, this got my hopes up the most. It wulda been awesome to walk through the streets Grand Theft Auto style and just explore. Lets cross our fingers for a more modular experience in HL3.
What would be cool would be an expansion pack about a rebel taking place in just city 17. It would go through all of the event of HL2 including the starting of the rebellion.
thoughts? opinions?