C
CMEast
Guest
I thought you should all see this, the more that get to see it the quicker something might get done about it. Especially as where it is at the moment hasn't had any recognition from the moderators or valve itself. If the HL2DM community work together to show that we are worth supporting then hopefully this game will finally be clear of bugs and crashes.
The original thread can be found here if you're interested. I have also posted twice in case any more bugs are discovered, then I can add them to the list and forward them on to the original thread in the steam forums. Thanks for your time everyone.
Half-Life 2 : Deathmatch, Unoffical Bug List
#1 Crouching Animation
The Crouching model does not match the crouching hit-boxes. It is impossible to damage the player when shooting the model, unless aiming below the lungs. The model is taller than the hit-boxes, as can be seen when players come out of the vent in lockdown.
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#2 Shooting Registration
Often a player will shoot another, blood appear on the other player’s model; however, the other player will not take any damage, this is due to the client’s computer predicting a hit (and displaying blood), and the server recognising a miss, thus no damage is given.
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#3 Drowning Forever
When one dies underwater, upon respawn the energy will continue to deplete, behaving as if the player were still underwater. It will not lead to death through suffocating; it will just stay empty with the consequence that one can't sprint. It can be solved by entering water and exiting water again.
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#4 Missing Animation
The Missing animation, also known “Jesus”; is when the player model will appear with both arms and legs out, and head up. Although the player is still playing as he/she would normally, the other players see it as this Jesus model, suggesting that the animation that the player is trying to carry out, is unavailable at that time, and so the model reverts to it’s standard position.
#5 Missing Textures.
This is where, upon joining a server, some textures appear chequered and purple. This happens when steam cannot locate the textures required, and so will revert to the default ones. This can happen randomly and also when going from desktop to in game.
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#6 Black Textures.
This is where, when you alt tab, from desktop, to game *whilst* during a map change, certain textures, and objects, will appear pitch black, the only solution is to rejoin the server, this is not random, and can be reproduced on every map change.
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#7 Auto Suicide.
This is a more serious problem, where, when a player has legitimately killed another player, (normally via explosive barrels, or other physics props.) and yet the scoreboard records it as a suicide, and points are not awarded to the player who has won the kill.
#8 Rubble Suicides.
When walking across physic props, sometimes if they are jumbled together, the scoreboard will simply kill you, and record the death as a suicide. This appears to be relatively random, however is more common with more physics props.
#9 Floating Slam.
When a slam has been placed upon a physic, and then said physic is moved, the slam will remain, hanging in mid air.
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#11 Slam Woes.
There seems to be a number of problems with the Slam weapon, it is simply dodgy to use, when switching back and forth and using the slam, and trying to get it attached to the wall rather than the floor etc, it does some very odd things that are not expected. Example, if you throw one slam on the ground you can occasionally rapidly place slams on the wall, at a significantly faster speed than normal.
#12 Stuck Physics
When too many physic objects are piled together, they all become attached to one another, and it is impossible to move any of the objects.
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#13 Ice Skating
The majority of HL2: DM users will have come across this, where the user will experience a “skating” across the level, where he/she has little or no control over where they go. The player is also able to jump to ridiculous heights.
#14 Repeating Animation.
When one has changed weapons, and reloaded, the user will often see the reloading animation, yet no reloading is actually occurring, this can only be fixed by hitting the reload key again, or changing weapon. This is most common with the shotgun.
#15 Repeating Animation #2
When one changes weapons, after tries to use alt fire too quickly, often, you will see the animation of the previous weapon using Alt-Fire, and then it will switch to the weapon you selected, with nothing having happened. This is most common when switching from any weapon to the gravity gun.
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#16 Repeating Sound
This is when, after getting killed by an explosion, the high pitched whine that one hears does not go away, one cannot hear any sounds except for that "deaf" whine, and on occasion, the effect of going death will remain, meaning that all noise is practically silent. Solutions to this problem include rejoining the server and alt-tabbing to windows, and then back into the game. This is seemingly random.
#17 Repeating Sound #2
Occasionally after firing the RPG, the "firing" sound will loop and continue to play until you rejoin the server or the map changes. This is seemingly random.
#18 Sprite Hang
This is particularly common with the RPG, when a player is killed after mid shot, the muzzle flash will remain behind. This can also occur with exploding barrels, if a player is killed whilst the barrel is exploding, seemingly random.
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#19 Visible Shadows
When a player is under a set of stairs, their shadow is visible from above the stairs, giving away that players position immediately.
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#20 Physical Mayhem
This seems to occur every now and again, however, with the release of dm_steamlabs, it has occured much more than before. This problem causes the physics of all objects to completely mess up, respawning weapons fall through the floor, throw grenades go through walls, objects and floors. Objects seem to have a mind of their own as they bounce about randomly.
Currently the only fix is to restart the server, as the physics remain changed through map changes.
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#21 Scoreboard Resetting
In Team deathmatch, when a team gets over 128 kills, the scoreboard total kills will clock back over to 0.
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#22 Team Kill
A Team kill adds one to your team score.
#23 Barrel Kills
If one has shot a barrel (i.e. it is flaming) and then another picks said barrel up and kills any amount of opponents with it, the player who set the barrel on flames will be awarded the kills, not the player who threw it.
#24 Deeper Underground
This is an odd bug, it occurs randomly whilst one is performing the "Jump Crouch" (where you jump and then press crouch in the air) occasionally, the player will fall half way through the floor, the player height will be as if they were crouching, however they can run at full speed, use boost, etc, for an unlimited amount of time, this is a serious exploit, and is relatively common, based on how often you perform the crouch jump. Crouch jumping again will raise your level once more.
#25 Laser Light
This occurs occasionally when switching from the SMG to any other weapon, the red light found on the SMG's scope will remain, become a bloom light, and appear to react with movement and angle, this appears to stay until the next time the player is killed.
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#26 Ammo Woes
When one picks up ammo for a weapon that is not in their inventory, the ammo icon will not appear on the right.
#27 Ghost Grenades
With the server "weaponstay" value set to 1, all grenades are invalid. Making it impossible to have a Grenade inventory above 2. This is due to the Grenade being a weapon item, as opposed to an ammo item.
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#28 Sensitive Barrels
After an explosive barrel has been detonated, all subsequent respawns of that particular barrel will result in detonating after just one shot. Any barrels that explode nearby will cease to damage other barrels around them.
#29 Speed Skating
This is a method of moving, where you are constantly crouched, moves as fast as boosting, using almost no boost whatsoever, and bunny hop. I would not deem this as a bug if it wasn't for the fact that almost no boost is used when trying this alternate movement method, however, it's *extremely* hard to perform, and I know of only two community members who can do it, including myself, so I doubt it'll be recognized.
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#30 Blown Outside
It is possible to get blown outside of the level by explosions, this is seemingly random and can happen on all levels. once outside you can walk around on a platform whilst looking into the entire level, then eventually fall off, and continue falling infinately. The only way out of this is to reconnect, or suicide.
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#31 Roof Hanging
If you are projected in to the air it is possible to clip into the cealing, and be immovable until you are killed. Players are able to see the lower half of your body and shoot it, where you can see out from the roof. It is unknown whether this is a map, or engine problem. This is particularly common getting the crossbow on Steamlab.
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#32 Fanning The Fan
If the fan switch is placed in it's holder in the exact right position,
it will not pop out when the fan stops rotating, and the fan will start up instantly, it is impossible to remove the switch with the Gravity Gun.
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#33 Gravity-Gone
Occasionally when the player re-spawns the Gravity-Gun no longer appears in their inventory. It appears to happen at specific spawn points, all though not confirmed, suggests that it is a server side problem, or a map problem as opposed to a client problem.
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#34 Gravity Pickups
Whilst using the gravity gun, if one tries to pickup an item that it is above them, it will not be placed into the player’s inventory until he physically moves the object into the player, for example, by pushing it against the floor into the players hit boxes. This is reproducible and can be done with any item.
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#35 Gravity-Gun Pickup
Occasionally, when a player dies midst of using the gravity gun, the gravity gun will actually be dropped, similar to the way their normal gun is dropped when they die. However, you cannot pick up this dropped gravity gun, as you already have one in your inventory.
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** If you have any screenshots or demos of bugs posted that are either better than the one’s there already, or for bugs that don’t currently have any, please pm me so we can work out a way to use them.
If any of you have bugs which are not already listed please post them with a good description and I will add them. **
**I'd like to thank the PoJ clan for their help in hosting demo's and image's**
(www.pojclan.co.uk #PoJ)
The original thread can be found here if you're interested. I have also posted twice in case any more bugs are discovered, then I can add them to the list and forward them on to the original thread in the steam forums. Thanks for your time everyone.