Y
YangMan
Guest
I've finished playing HL2 and thought it overall a very good game. However, like everything, there can be some improvements. I hear HL3 is already being made, and since Valve visit here occasionally, I wanted to gather some comments about how the gameplay could have been improved (no story suggestions please), so HL3 will be much better.
Here's my opinion:
I understand why Valve didn't want cutscenes, which reduces the feeling that you're part of it. However, not letting you speak at all also feels unrealistic. Oftentimes you'll want to object, or ask a question, or just have a conversation. This comic conveys the feeling well, http://www.hlfallout.net/image.php?id=31515.
As different people would want to say different things, perhaps assign some keys to different responses. If you press a key that for example means you disagree, Gordon argues (or not, if someone elses voice ruins the experience of bing Gordon) and it affects what the person says next as a result, likely to convince you, etc...
Also, although you might not want to see a stranger's face in a reflection, you should at least be able to see a shadow and you feet. This increases realism, and helps you know how close to the edge your feet are. Also, everyone's feet would look similar in the HEV suit.
Another major possibility for improvement is the squad commands. Sometimes you just want the to run like hell to the next cover, rather than run around in circles and slowly make their way to where you want them to go, which tends to get them killed. Also, they don't seem too good at dodging grenades, they run in circles and duck right next to the grenade (Shouldn't they also be able to pick them up and throw it if it looks like you're not going to?).
Their should also be options for stealth (no shooting unless in danger), hide/crouch, bunching together and spreading out, approach cautiously and run like hell, etc. These different modes could be toggled with the speech keys (as you're not likely going to use them in a firefight), and the current mode affects the way they react to the 'C' key being pressed. Their AI should also know basic tactics, like flanking, retreat, leapfrogging (I think that's the name) - where half shoot while the other half reload and then swap continuously to push the enemy back, ambushing, flushing with grenades (ie, you chuck a grenade and they all get ready to shoot anyone that runs), cornering, etc... This should also be implemented with the enemy AI to make things interesting...
Also, the squad shouldn't be limited in numbers, and they should be able to follow you into vents, up ladders, etc. Although some levels are more effective and scary alone (Ravenholm), they should still be able to follow you in the above situations (rather than being stuck in a hallway because an easily jumped over cabinet is blocking their path). If you need to do a level alone, have the story say that your followers need to go help someone else, and they'll meet up with you later or something rather than because they don't know how to duck.
Finally, some smaller things. When you cause a combine to fall because the ground beneath them has broken, it suddenly turns limp like it's dead before it's even hit the floor. It should be more stiff, because it's nervous, and possibly scream and flail its limbs a bit.
Also, why do rebels, combine, etc die as soon as they walk into a barnacle tongue? The barnacle hasn't bitten it yet, and Gordon doesn't take damage when he's being hauled up. Should they also be able to shoot the barnacle when they're stuck on its tongue to try save themselves?
Your friends should also be able to give/loan you weapon and ammo when you ask, so you're not tempted to lead them to death just for their weapon ammo... Which is really tempting when they aren't going to follow you anymore and you're low on ammo... Also, should your enemies and friends have limited ammo like you, so you're not tempted to go eco and let them do all the work (Like Barney and headcrabs in HL1)?
Finally, I don't understand why Valve had to be cheap with the snipers. They spent ages at making facial animations, high quality polys and textures, and then they just use a HL1 similar cardboard cutout thing for the snipers, which can only be hurt by explosives... They don't even have weapons, the laser comes from their feet... Would it really have been that much harder just to give a normal soldier a sniper rifle instead?
Alright, that's all I can think of now (sorry for rambling a bit). Please post your suggestions on gameplay, etc, and whether you agree/disagree with my suggestions and why. Hopefully Valve will read this, and if a lot of people want something changed, maybe they will, which will mean HL3 will be even better. Everyone benefits!
Here's my opinion:
I understand why Valve didn't want cutscenes, which reduces the feeling that you're part of it. However, not letting you speak at all also feels unrealistic. Oftentimes you'll want to object, or ask a question, or just have a conversation. This comic conveys the feeling well, http://www.hlfallout.net/image.php?id=31515.
As different people would want to say different things, perhaps assign some keys to different responses. If you press a key that for example means you disagree, Gordon argues (or not, if someone elses voice ruins the experience of bing Gordon) and it affects what the person says next as a result, likely to convince you, etc...
Also, although you might not want to see a stranger's face in a reflection, you should at least be able to see a shadow and you feet. This increases realism, and helps you know how close to the edge your feet are. Also, everyone's feet would look similar in the HEV suit.
Another major possibility for improvement is the squad commands. Sometimes you just want the to run like hell to the next cover, rather than run around in circles and slowly make their way to where you want them to go, which tends to get them killed. Also, they don't seem too good at dodging grenades, they run in circles and duck right next to the grenade (Shouldn't they also be able to pick them up and throw it if it looks like you're not going to?).
Their should also be options for stealth (no shooting unless in danger), hide/crouch, bunching together and spreading out, approach cautiously and run like hell, etc. These different modes could be toggled with the speech keys (as you're not likely going to use them in a firefight), and the current mode affects the way they react to the 'C' key being pressed. Their AI should also know basic tactics, like flanking, retreat, leapfrogging (I think that's the name) - where half shoot while the other half reload and then swap continuously to push the enemy back, ambushing, flushing with grenades (ie, you chuck a grenade and they all get ready to shoot anyone that runs), cornering, etc... This should also be implemented with the enemy AI to make things interesting...
Also, the squad shouldn't be limited in numbers, and they should be able to follow you into vents, up ladders, etc. Although some levels are more effective and scary alone (Ravenholm), they should still be able to follow you in the above situations (rather than being stuck in a hallway because an easily jumped over cabinet is blocking their path). If you need to do a level alone, have the story say that your followers need to go help someone else, and they'll meet up with you later or something rather than because they don't know how to duck.
Finally, some smaller things. When you cause a combine to fall because the ground beneath them has broken, it suddenly turns limp like it's dead before it's even hit the floor. It should be more stiff, because it's nervous, and possibly scream and flail its limbs a bit.
Also, why do rebels, combine, etc die as soon as they walk into a barnacle tongue? The barnacle hasn't bitten it yet, and Gordon doesn't take damage when he's being hauled up. Should they also be able to shoot the barnacle when they're stuck on its tongue to try save themselves?
Your friends should also be able to give/loan you weapon and ammo when you ask, so you're not tempted to lead them to death just for their weapon ammo... Which is really tempting when they aren't going to follow you anymore and you're low on ammo... Also, should your enemies and friends have limited ammo like you, so you're not tempted to go eco and let them do all the work (Like Barney and headcrabs in HL1)?
Finally, I don't understand why Valve had to be cheap with the snipers. They spent ages at making facial animations, high quality polys and textures, and then they just use a HL1 similar cardboard cutout thing for the snipers, which can only be hurt by explosives... They don't even have weapons, the laser comes from their feet... Would it really have been that much harder just to give a normal soldier a sniper rifle instead?
Alright, that's all I can think of now (sorry for rambling a bit). Please post your suggestions on gameplay, etc, and whether you agree/disagree with my suggestions and why. Hopefully Valve will read this, and if a lot of people want something changed, maybe they will, which will mean HL3 will be even better. Everyone benefits!