mrchimp
Newbie
- Joined
- Jul 19, 2003
- Messages
- 1,928
- Reaction score
- 0
Does the source engine use Parallax normal/bump mapping? or atleast
something with Parallax in the name
*** Yes.
From what I can gather from these two links and some of my own knowledge:
http://www.gamedev.net/community/forums/topic.asp?topic_id=220134
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/011292.html
Parallax normal mapping is what the Unreal devs reffere to as "virtual displacement mapping" and my point is; Source has it. Although the new HL2 screens damn well don't show it.