Styloid
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Kind of reminds me of this:
http://www.havok.com/xtra/demos/demo-proxy.html
http://www.havok.com/xtra/demos/demo-proxy.html
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Originally posted by Tredoslop
Hey )[eVo]( Para, do you know a guy called )[eVoo]( Silly Hats? I met him in a Wolfenstein ET match.
Originally posted by Chris_D
I'd like to see some proof saying whether they will or won't.
I don't get why, if an object is physically simulated in the world, like all bodies will be, there would be any need for hit boxes. It's simple, the object has a presence in the engine, why do you need to tell the engine where it is? It's there.
Obviously in HL1 and other games, there were no physical simulation so hit boxes were needed. Why would Source need hitboxes and where does it say there will or won't be?
Originally posted by Chris_D
There won't be any hit boxes. All the player models will be physically simulated and I think Gabe mentioned per pixel hit detection too.
All the damage location stuff in HL1 was hitbox based wasn't it? So this time around it should be more accurate.