Magicpants
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- Joined
- Sep 14, 2003
- Messages
- 178
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Mod you would most like to see under the Half-Life 2 / Source engine
Something to pass a little more time until we find out about the HL2 release.
I was interested in what mods people think would most 'benefit' from the new engines, i would assume any mod that makes good use of physics would apply here, i've added a few and i'll add any other popular ones later.
The mod i would be most excited about being ported to the Source engine would have to be Natural Selection.
The Half-Life engine really does not do this game justice, in Source you could have skulks realistically crawling across the ceiling and walls, bullets bouncing of the onos' hard exo-armor and the light shimmering off the bloody talons of a fade as they swing through the air toward a marines head. The green glow of a marines ammo count racing down to zero as he unloads into an approaching alien, the fragments of a vent bouncing down a corridor as a skulk bursts from it in an attempt to ambush an approaching squad...
Something to pass a little more time until we find out about the HL2 release.
I was interested in what mods people think would most 'benefit' from the new engines, i would assume any mod that makes good use of physics would apply here, i've added a few and i'll add any other popular ones later.
The mod i would be most excited about being ported to the Source engine would have to be Natural Selection.
The Half-Life engine really does not do this game justice, in Source you could have skulks realistically crawling across the ceiling and walls, bullets bouncing of the onos' hard exo-armor and the light shimmering off the bloody talons of a fade as they swing through the air toward a marines head. The green glow of a marines ammo count racing down to zero as he unloads into an approaching alien, the fragments of a vent bouncing down a corridor as a skulk bursts from it in an attempt to ambush an approaching squad...