André Damli
Newbie
- Joined
- Nov 21, 2004
- Messages
- 58
- Reaction score
- 0
Shadows in DooM 3 was both good and bad.
At a distance it looked awsome (except being completely unrealistically sharp), but up close, if someone was standing infront of you, the shadow would work as a flashbang.
Namely when imps charged a fireball at you.
As far as I can remember, shadows don't work like that. They don't fill your eyes with blackness. Everything around the thing that's casting the shadow at you will still be bright.
I also think DooM 3's graphics is way better than HL2, but today's computers aren't ready for that kind of graphics, so HL2 will suffice (which looks just as blurry as the old HL1 textures, only more detailed).
HL2 clearly -allows- higher textures. At least on models. Not sure if wall textures can be as large (2048), but any higher would most likely be unplayable.
DooM 3's textures are also quite blurry actually, come to think of it, but that could be because of my graphics setting.
Monster models, however, definantley are not.
I also think DooM 3's ragdoll physics is far superior to HL2.
I would love to see HL2 on DooM 3, but I think that'd be a time consuming project to do.
I'm not a fan of either game, by the way. I'm open minded, not set on one thing.
At a distance it looked awsome (except being completely unrealistically sharp), but up close, if someone was standing infront of you, the shadow would work as a flashbang.
Namely when imps charged a fireball at you.
As far as I can remember, shadows don't work like that. They don't fill your eyes with blackness. Everything around the thing that's casting the shadow at you will still be bright.
I also think DooM 3's graphics is way better than HL2, but today's computers aren't ready for that kind of graphics, so HL2 will suffice (which looks just as blurry as the old HL1 textures, only more detailed).
HL2 clearly -allows- higher textures. At least on models. Not sure if wall textures can be as large (2048), but any higher would most likely be unplayable.
DooM 3's textures are also quite blurry actually, come to think of it, but that could be because of my graphics setting.
Monster models, however, definantley are not.
I also think DooM 3's ragdoll physics is far superior to HL2.
I would love to see HL2 on DooM 3, but I think that'd be a time consuming project to do.
I'm not a fan of either game, by the way. I'm open minded, not set on one thing.