D
doa_master
Guest
haha i remember... ti took half an hour to pick up a gun, and you droped it every time you walked into something
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Originally posted by Mountain Man
The biggest problem with Trespasser was that they created this neat, physically simulated virtual world but didn't do anything interesting with it. Once the novelty of the in-game physics engine wore off, you were pretty much done with the game.
Valve seems to be taking a different approach, where the physics is integrated into the gameplay and isn't the focus.
Originally posted by Jaiph
Trespasser was easily the most disappointing game I ever eagerly awaited.
Originally there was a very good game in there somehwere...no doubt buried under several thousand crates you had to clumsily move in order to find.
What could have been a great game became a an example of how to greatly **** up a movie licence. Stupid world design...this game had so many ****ing invisible barriers it made me want to scream....and given the physics engine....every time you hit an invisible barrier it would KNOCK YOUR DAMN GUN OUT OF YOUR HAND! Cute. Much like your planet sized breasts, it seems physics applied to everything in this game BUT your tits.
The T-Rexes were pretty scary...until I realised that if you crouched on flat ground the retarded thing couldn't bite you. Ooh I also loved getting my hand stuck in a door...then watching it stretch clear across the ****ing level when I walked off. Inspector Gadget had nothing on this chick.
When I got my new 9800 Pro I tried to load up Trespasser to see how it played now.....yee gods....yeah that game really doesn't like my catalysts...all the distance sprites have a blue glow.
The physics engine + moveable arm was kinda amusing though....I remember getting bored at one point in the game and spending a good 5 minutes manipulating my gun arm against a wall until I could shoot myself. It seemed much more poetic that simply exiting the game normally.
Originally posted by scribblehead
Hey man what can i say, i digged JP back in the day....
Originally posted by Jaiph
When I got my new 9800 Pro I tried to load up Trespasser to see how it played now.....yee gods....yeah that game really doesn't like my catalysts...all the distance sprites have a blue glow.
Originally posted by iamironsam
I thought HL2's physics were based on, you know, reality?
Originally posted by iamironsam
I thought HL2's physics were based on, you know, reality?
Originally posted by Shuzer
nah.. they're based on the moon's gravity/physics It's really whacky, launching a barrel with the manipulator makes it fly for miles
kidding, of course.. they just got used to the idea seeing how it could be applied to a game, and that game happened to be Trespasser
Originally posted by iamironsam
Actually, earth's physics and the moons physics are the same. Some smart dude name of Einstien figured that out in his really cool theory of general relativity.
I was just under the impression that a lot of companies were striving towards realistic physics in computer games.
Originally posted by Jaiph
One more thing I recall about Trespasser.....the game had tons of buildings, even a whole town, yet despite the fact even the screenshot on the back of the box showed a raptor indoors you never ever saw a dinosaur in a building in Trespasser. Not once.
Once you came to this realisation that the devs obviously couldn't get the already buggy dinos (even the small ones) to work indoors it completely removed the scare factor you SHOULD have gotten exploring all the abandoned buildings. Ooh what's behind the door in that dark corridor ahead?! That's right, a big scaly long fanged NOTHING.
Dont think so, last I remember, dinos never followed you into buildings, and they were never placed in buildings.Originally posted by frances_farmer
sorry to say this but i remember seeing rapters in buildings multiple times
You think so? I thought the physics were really terrible. The stacking boxes puzzles and the try-to-time-the-bad-physics are the main reasons why I haven't played it since the first go through. Definitely didn't live up to the hype.Originally posted by ThePDW
Trespasser still remains as one of my fav games, it wasn't without bugs but it was the most innovative game of its time and I'm not sure anything else has come close to it yet in the physics department.
I was also following this game through it's development. I was at the store the day it was released. It wasn't even close to what the developers talked about.Originally posted by rndhotdog
and all of you have to realize when this game came out!!
Originally posted by bastard_loud
lol
Originally posted by JimboC
I was also following this game through it's development. I was at the store the day it was released. It wasn't even close to what the developers talked about.
Almost immediately at the start of the game you come to that bridge that rocks back and forth. I remember one of the developers talking about how you could stack rocks on one side of the bridge and the weight would slow down the rate that the bridge rocked. I spent nearly 3 hours trying to get across that blasted bridge. Piled every rock I could find on the thing and it made no difference what-so-ever.
There were things like that all through the game. Remember the devs saying you could run a rifle out of ammo, turn it around and beat the dinosaurs to death with it? All that ever got me was dead. That strange arm would drop the gun as soon as I swung it and then the dinosaur would eat me.
You've never come to the bridge that acts like a see-saw? Did you actually play this game? Even people who've posted after me know that bridge. And even the devs said you couldn't kill the dinosaurs with your hand, sometime after the release.one there was no swinging bridge, two i've successfully killed a raptor with my hand, only a couple occasions i did drop my weapon, it seems like when you hit them it doesn't affect them, but a couple hits and they're down for the count. also if someone likes this game i have a really really funnny save i'd like to show someone
Originally posted by JimboC
You've never come to the bridge that acts like a see-saw? Did you actually play this game? Even people who've posted after me know that bridge. And even the devs said you couldn't kill the dinosaurs with your hand, sometime after the release.
But it's an 8 year old game that you can't even buy anywhere anymore. What are you getting so excited about?
Originally posted by Trespasser's readme.txt
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Appendix B: Legal Notice
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©1998 DreamWorks Interactive L.L.C. All rights reserved. DreamWorks Interactive is a trademark of DreamWorks L.L.C. The Lost World: Jurassic Park™ & © 1998 Universal City Studios, Inc. and Amblin Entertainment, Inc. Trespasser is a trademark of Universal City Studios, Inc. and Amblin Entertainment, Inc. Licensed by Universal Studios Licensing, Inc. All rights reserved. .Electronic Arts and the Electronic Arts logo are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. All other trademarks are properties of their respective owners. All rights reserved.
Originally posted by Edcrab
It was an original and clever game! Well, the concept was. The arm is alongside Daikatana's opening levels and its uh... everything else in the Big Book of Game mistakes. I shouldn't drop my damn AK when my bloody arm gets caught on a tree, throwing a rare weapon down into the depths of an overly pixelated ravine...