HL2 Videos age

M

moz

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Is it trúe that the HL2 videos are all about one year old ?
If yes from where you got the infomation ?
 
The demos were made sometime before E3 and filmed for the purpose of E3. I assume the bink videos were made recently from the latest build of the engine.

It doesn't matter when the demos were actually made. They could have originally been made on the earliest build of the engine. But the demos would respect the changes to the engine.

EG. If you went to a CS website that had HL1 demos (as in clips of gameplay that are played back by the engine) of how to play Counter-Strike they'd be filmed with all the default models. But if you've got custom models for all your weapons, when you played it back on your computer, you'd see the custom models you have in your CS folder.

I'm guessing that it'd work in the same way in this scenario.
 
I'm not sure that's a recording of the latest build. A lot of iddues which they state have already been fixed are shown in them... meaning when playing the demo they wouldn't show up.

For sure they have to at least have the PDW not looking like an mp5 when it's on the ground. If they hadn't gotten that done yet no wonder there's a delay.
 
However, map changes such as textures (including bump/normal mapping), structure, etc would not change unless you used new versions of the data.
 
Originally posted by Sgt.Igneri
The HL2 videos were made sometime before E3, i think. Right?

nope its true, those demo's have been recorded from a build that is almost a year old....and the bink videos are just the direct feeds of the demo's...in other words they just saved them and and set them over to bink media...by the way those demo's were taken on a PC with a GF4TI...imagine playing with that newest radeon card..or the FX card...:bounce:
 
but the H&K USP match in the tunnel video has a reflective material now, so it seams lie that one was recorded on a later build then the rest
 
yes, i also notced that the USP looked a lot nicer in the new video
 
Ahnteis - if I downloaded a CS de_dust tutorial from somewhere and I'd downloaded a texture pack that's reskinned de_dust and I played the demo - I'd see the reskinned de_dust.

The build of the engine when the originally created the dem files could well have been a year old, but when they wanted to record it to bink, what would the point be in using an old build of the engine? They'd use the latest one, with the latest models, the latest textures and the latest sounds. The only way they'd do it on an older build of the engine is if there was drastic changes such as remapping the texture coordinates or making changes to the actual map - in which case obviously just playing the demo back would either not work or cause abnormalities in the demo. So you could be right, I could be right, but no matter what I'm sure Valve will sort it out. They know what they're doing.
 
Originally posted by ferd
nope its true, those demo's have been recorded from a build that is almost a year old....and the bink videos are just the direct feeds of the demo's...in other words they just saved them and and set them over to bink media...by the way those demo's were taken on a PC with a GF4TI...imagine playing with that newest radeon card..or the FX card...:bounce:

Yes but the demos could be played back on the latest build of the engine and the changes would still take effect. EG. like people have noticed - the USP was a lot shinier.

The demos could also be played back on a machine with the latest radeon card and the engine would automatically use the highest LoD (level of detail).
 
I don't have the email anymore, but Gabe confirmed that the direct feed videos were recorded off of the same engine build as the videos they used during E3, so they are indeed from the build that is 8 or 9 months old.
 
Originally posted by Chris_D
Yes but the demos could be played back on the latest build of the engine and the changes would still take effect. EG. like people have noticed - the USP was a lot shinier.

The demos could also be played back on a machine with the latest radeon card and the engine would automatically use the highest LoD (level of detail).
But as the events unfold (with the only exceptions as far as I can see being tiny differences in this latest tunnels vid) in precisely the same way in the gamespy e3 vid and these new direct feed videos, does that not suggest that it's pretty much the same build/the same footage?
Plus, the USP may very well be shinier purely because the video quality was far higher. The gamespy video was, if I remember correctly, recorded using a box of monkeys drawing as quickly as their blessed little paws could manage.
Bear in mind that I'm speculating about my first point (about the build - the bit about the monkeys is true) so please be kind.
 
Originally posted by El_Chi
But as the events unfold (with the only exceptions as far as I can see being tiny differences in this latest tunnels vid) in precisely the same way in the gamespy e3 vid and these new direct feed videos, does that not suggest that it's pretty much the same build/the same footage?
Plus, the USP may very well be shinier purely because the video quality was far higher. The gamespy video was, if I remember correctly, recorded using a box of monkeys drawing as quickly as their blessed little paws could manage.
Bear in mind that I'm speculating about my first point (about the build - the bit about the monkeys is true) so please be kind.

Yes it would suggest the same build, but fortunatelly for us the events to not even occur similarly, let alone precisely the same. The guy on fire not falling is the best proof.
 
You can tell its pre-e3. This is cause the crowbar animations is still not fixed. And if I recall gabe e-mail said a few months ago the crowbar was fixed around e3 time.
 
I heard that if you burnt the movies onto blank CDs that you can count the number of rings on the bottom of the disc and it tells you how old they are

I'm out of CDs tho
 
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