ComradeBadger
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I'm almost 100% certain there will be HL2DM (in some form or other )
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Dr. Freeman said:hmm.. am i missing something here?
we have been discussing for months about HL2's MP and suddenly tonight i see this thread with a few pple talking about HL2-DM/TDM?
was there a news release i missed? or some pple here believe there will be an MP and it will be DM/TMD?
ComradeBadger said:Aside from Gabe quotes. Him saying he plays HL2's multiplayer every day.. how they sealed Ted Blackman's corpse inside a car and shot it in the air.
the SDKDr0ndeh said:nah there is still no evidence to suggest a included hl2dm, but everyone sure hopes there is. and as comradebadger said, it'll be modded within a couple of weeks of
release if it isnt included (another reason imo why valve arnt bothering to include it.)
No. Ragdolls are client-side physical objects, whereas living players are server side. Client-side objects cannot interact with server-side.BRODIEMAN2k4 said:Can you pick up corpses with the Manipulator
Because i was thinking how cool it would be if you killed someone, picked his corpse up, wait till he respawns an throw it at him
It's looking more and more likely that there'll be HL2DMLaguna said:Ive heard that CS S will be HL2 MP there will not be any HL2 standalone MP
Dr0ndeh said:nah there is still no evidence to suggest a included hl2dm, but everyone sure hopes there is. and as comradebadger said, it'll be modded within a couple of weeks of release if it isnt included (another reason imo why valve arnt bothering to include it.)
clarky003 said:(anyone who think's we have to mod the manipulator in ourselves, be nuts. Valve are teh coolies, you have to beg the question, why not? surely it would be loonacey for a valve dev (Gabe) not too see the possibilities )
shad3r said:i'm sure everyone sees the possibilities. now write the code to have 10 players all using manipulators throwing stuff at each other without their pings jumping to 2000.
edit: there is no gordon player model in the preloads
clarky003 said:Yahn did , the only thing that would pose a real problem is quite high latencey's. But on A Lan im sure it would work excellently. I dont question their programming ability, Its perfectley feasable that you can develop solid code, as on low latencey in the CS:S beta , the physics props react very well, even on higher latencey's theres only 1/2 to 1 second delay in the reaction.
shad3r said:all the physics props except barrels in CS:S are client-side - ie they don't effect other players. they just look purty.
10 ppl + 20 props + manipulators (might) = more lag than makes a good game
btw there _really_ isn't a gordon model in the preloads.
advice: be pesimistic about HL mp - there is no evidence to suggest it is there. anything that arrives, is then pure bonus.
btw the last time a game was released with MP that was meant for LAN only was quake1 (pre QuakeWorld)