What does hl3 need, or what do you want from it so that the FPS genre can move forward due to innovative ideas?
How about:
-there's always something to do. Like, after fighting, you get tired and have to rest a while. But you can put together some components of a new gun or something. Ie, make your own custom guns in the game, so there could be heaps of different types possible. People can post screenshots of *their guns on the internet.
-Administering odours that repel headcrabs.
-"Freestyle" throwing. Instead of clicking left mouse button, you must carefully chuck, say, a grenade.
-Glasses (spectacles) can get smashed so your vision goes blurry. Or they fog up near those steam pipes.
-Water can be manipulated, for putting out fires with a bucket, healing wounds or throwing in G-Man's face.
-Your "time travel train" crashes repeatedly and you end up in the 1800's, 500BC, 2188AD with a chance to hop out on any time of your choosing. 3 alternate endings right there.
Yeah, I think they're cool, but I'd like to hear your ideas...
How about:
-there's always something to do. Like, after fighting, you get tired and have to rest a while. But you can put together some components of a new gun or something. Ie, make your own custom guns in the game, so there could be heaps of different types possible. People can post screenshots of *their guns on the internet.
-Administering odours that repel headcrabs.
-"Freestyle" throwing. Instead of clicking left mouse button, you must carefully chuck, say, a grenade.
-Glasses (spectacles) can get smashed so your vision goes blurry. Or they fog up near those steam pipes.
-Water can be manipulated, for putting out fires with a bucket, healing wounds or throwing in G-Man's face.
-Your "time travel train" crashes repeatedly and you end up in the 1800's, 500BC, 2188AD with a chance to hop out on any time of your choosing. 3 alternate endings right there.
Yeah, I think they're cool, but I'd like to hear your ideas...