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Actually, Half-Life 2 is Source Engine Build 7, so it'll probably be past build 14 by the time HL3 comes out. It's gone up a build number since HL2 came out. It began at build 6.MetalliMyers said:Yeah, I think I read somewhere that it will be a heavily updated Source Engine. Probably Source 2.0
Yep.Spiffe said:they have already told that they will use an updated source engine.
Psychanalysis05% said:I dodn't think having Source in the bag will make HL3 take less time. Who wants a sequel based in the exact same engine? Just look at UTech 3.0. UNF! Imagine Source 3.0 (you guys do know that HL2 is basically Source 2.0, right? Seeing as they called HL's half-Quake engine 'Source' too.)
HL3 will see a rewrite of Source. Mark my words. And I speculate it will involve Gordon developing a slight sense of a little known thing called 'Free Will' also.
Big Fat Duck said:psych. you are a dumbass
Andy018 said:ID software have only updated the Quake 3 engine for Doom.
Yup, and was 6.0 upon release. By the way, does anyone know if Valve'll keep modifying Source and updating it to Half-Life 2, enabling new features? That'd be cool, like fixing AI or collision problems or better physics (I've noticed some objects falling a little slower than they would in real life).CookieCuttah said:Source is already at 7.0 We don't want to go back in time do we? =D
ShaithEatery said:do none of you remember the lawsuit? valve are required to produce a whole new engine for vivendi before they can part ways, so my guess would be that they would make a new engine and get vivendi out of their hair. sure, it'll be another 5 or so years, but it will most undoubtedly rule
ID software have only updated the Quake 3 engine for Doom. Epic use updated Unreal tech. it will be an updated source.
CookieCuttah said:Source is already at 7.0 We don't want to go back in time do we? =D