heya, i built a tower on my map, when im Executing the map the changes wont save can anyone help me out?
** Executing...
** Command: "c:\program\steam\steamapps\argonian14\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike" "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\materials
Loading c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:\program\steam\steamapps\argonian14\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike" "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp
reading c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.prt
LoadPortals: couldn't read c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.prt
** Executing...
** Command: "c:\program\steam\steamapps\argonian14\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike" "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp
1663 faces
280710 square feet [40422344.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1663 patches before subdivision
22365 patches after subdivision
20 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (62)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 2314812, max 696
transfer lists: 17.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(240236, 241473, 232607)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(63403, 64083, 59537)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(18363, 18660, 16749)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(5385, 5506, 4787)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1663, 1712, 1444)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(525, 544, 447)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(173, 181, 145)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(59, 62, 49)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(21, 22, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(8, 8, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0183 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 249/8192 2988/98304 ( 3.0%)
brushsides 1658/65536 13264/524288 ( 2.5%)
planes 1412/65536 28240/1310720 ( 2.2%)
vertexes 3627/65536 43524/786432 ( 5.5%)
nodes 1082/65536 34624/2097152 ( 1.7%)
texinfos 221/12288 15912/884736 ( 1.8%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1663/65536 93128/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 906/65536 50736/3670016 ( 1.4%)
leaves 1093/65536 34976/2097152 ( 1.7%)
leaffaces 1916/65536 3832/131072 ( 2.9%)
leafbrushes 867/65536 1734/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11409/512000 45636/2048000 ( 2.2%)
edges 7238/256000 28952/1024000 ( 2.8%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 121/32768 1210/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1884/65536 3768/131072 ( 2.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 711584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 67632/16777216 ( 0.4%)
entdata [variable] 9124/393216 ( 2.3%)
LDR leaf ambient 1093/65536 26232/1572864 ( 1.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/390 ( 0.3%)
pakfile [variable] 10028/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 93321/4194304 ( 2.2%)
==== Total Win32 BSP file data space used: 1323247 bytes ====
Total triangle count: 4462
Writing c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp
1 minute, 15 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp" "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp"
** Executing...
** Command: "c:\program\steam\steamapps\argonian14\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike" +map "fy_poolvincent_v3"
help plz :rolling: ^^
** Executing...
** Command: "c:\program\steam\steamapps\argonian14\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike" "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\materials
Loading c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:\program\steam\steamapps\argonian14\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike" "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp
reading c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.prt
LoadPortals: couldn't read c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.prt
** Executing...
** Command: "c:\program\steam\steamapps\argonian14\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike" "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp
1663 faces
280710 square feet [40422344.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1663 patches before subdivision
22365 patches after subdivision
20 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (62)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 2314812, max 696
transfer lists: 17.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(240236, 241473, 232607)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(63403, 64083, 59537)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(18363, 18660, 16749)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(5385, 5506, 4787)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1663, 1712, 1444)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(525, 544, 447)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(173, 181, 145)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(59, 62, 49)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(21, 22, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(8, 8, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 3, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0183 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 249/8192 2988/98304 ( 3.0%)
brushsides 1658/65536 13264/524288 ( 2.5%)
planes 1412/65536 28240/1310720 ( 2.2%)
vertexes 3627/65536 43524/786432 ( 5.5%)
nodes 1082/65536 34624/2097152 ( 1.7%)
texinfos 221/12288 15912/884736 ( 1.8%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1663/65536 93128/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 906/65536 50736/3670016 ( 1.4%)
leaves 1093/65536 34976/2097152 ( 1.7%)
leaffaces 1916/65536 3832/131072 ( 2.9%)
leafbrushes 867/65536 1734/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11409/512000 45636/2048000 ( 2.2%)
edges 7238/256000 28952/1024000 ( 2.8%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 121/32768 1210/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1884/65536 3768/131072 ( 2.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 711584/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 67632/16777216 ( 0.4%)
entdata [variable] 9124/393216 ( 2.3%)
LDR leaf ambient 1093/65536 26232/1572864 ( 1.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/390 ( 0.3%)
pakfile [variable] 10028/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 93321/4194304 ( 2.2%)
==== Total Win32 BSP file data space used: 1323247 bytes ====
Total triangle count: 4462
Writing c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp
1 minute, 15 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp" "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike\maps\fy_poolvincent_v3.bsp"
** Executing...
** Command: "c:\program\steam\steamapps\argonian14\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\program\steam\steamapps\argonian14\counter-strike source\cstrike" +map "fy_poolvincent_v3"
help plz :rolling: ^^