Horribly, horribly simple question.

jondy

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Ok, so I want to fiddle around with some numbers in HL2 - specifically the vector_cone variable. I want to change weapon accuracy. I've coded a piece with reference to a tutorial that will alter weapon accuracy depending on player stance in weapon_smg1.ccp. How do I go about putting that code ingame?

I'm using Visual C++ 6.0 in college.

Cheers, Jondy
 
VC++6 does not move the dll files into the correct location, so you move
"${MOD_HOME}\src\cl_dll\cl_dll___Win32_HL2_Release\client.dll"
and
"${MOD_HOME}\src\dlls\Release_hl2\server.dll"

to

"C:\Program Files\Valve\Steam\SteamApps\SourceMods\${MOD_NAME}\bin"

then run the run_mod.bat in ${MOD_HOME}.

Actually, if you are doing this in college, how are you compiling them in the first place? Don't you need steam installed? If you college is letting you install steam, your SysAdmin needs a talking to (unless o/c this is part of a college project.)
 
I'm editing the source files in college, and then shifting them home. It's a bitch.
 
Your student store should have Visual Studio .NET for a hundred bucks and Visual C++ .NET for $50, it might be worth it to just buy one of them.
 
Saving for a couple new lenses, isn't an option :O but yeah, the thought had crossed my mind. Frustrating thing is, I just want to change a tiny segment of code - seems a biatch to pay a shitload for some software when I'll only use it the once or twice. Oh well, if it doesn't work I'll just wait for my coding urge to pass :)
 
Cough...there are...other ways of obtaining software...

We never spoke.
 
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