Kschreck
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The below opinions are the opinions of the author of this post and may not represent your own opinions.
Over the last few years many people have argued that game genres such as first person shooters are beginning to get bland are losing their appeal to the hardcore gaming market. Even high profile games like Crysis:
only collect the interest of a handful of hardcore gamers with others claiming that it's simply more of the same with prettier graphics. One could argue that Nintendo helped to reinvent gameplay controls with it's motion sensitive controller which allows for some advance features that even PC gamers don't get. By changing the controller and gameplay techniques the Wiimote has really gotten peoples attention. While the Wiimote works quite well with all genres it really doesn't do enough for hardcore marketed games such as FPS and other action type games.
The question is how can we breathe new life into first person shooters and other game genres that are losing their appeal. What do you the gamer want from these big multi million dollar companies? Do you want better graphics still? Better controls and gameplay mechanics (suggestions?) or how about a more immersive experience all around?
I can't speak for you guys. I can't tell you what you want but I sure can tell you what would get me heavily back into gaming. I am what I considered a "Lapsed Gamer" and by this I mean I only have a passing interest in games. My favorite game genres are FPS, Action, Adventure, Platform, RPG. I can play a round of UT2K4 with my brother for a couple hours and usually don't get bored. However usually I feel disconnected to games when I play them. Graphics to me are just important as gameplay. I personally usually only play a game for the storyline and to immerse myself into a creative world. I think the game genres I listed really help show this.
So when I look at a new game I always look at how the game is going to help better immerse me into it's world. Graphics are always a first step. Most of us can agree that games like Crysis looks quite good. Almost reaching a state of CG animation found in Pixar movies. Almost. However even with the advances in computer graphics I still find myself disconnected with the world I want to be apart of. Even with the fastest processors and the largest development teams games still don't really offer a truly immersive experience. To me Crysis doesn't really feel anymore immersive then the original Doom. Immersion to me means actually feeling like I am inside the game world and like I am the person trying to accomplish a set of goals.
Getting back on track, I can't tell you guys what you want your games to be like. You however can tell me. I have been playing games since the NES era and I have been keeping up with gaming, advances in technology and the industry on the whole for a very long time. So I am aware of what areas of gaming entertainment are lacking and needs worked on. But the question is how can you improve on the many game genres out there right now? How can you make things more interesting? Well I can share my opinions of what would do it for me.
I'm not going to get way into this as I have done so many times in the past but personall what I always wanted in gaming was Virtual Reality. Yes go ahead and laugh. The thoughts of the headache enducing Virtual Boy may feel your memory. It's uglyiness, bulkyness and low resolution 2 color graphics were definitely horrible. I never even own a Virtual Boy. Most of us gamers recall the era of cheap B+ scifi flicks with big bulky helmets that put you inside this virtual world. The entire concept fell apart at the seems in the 1990's but guess what? It's not the 1990's anymore...
Technology is forever changing, forever advancing to the point where later this year a company is going to be releasing a simply wireless headband that will allow you to play games like Unreal Tournament using nothing but your brain.
Look mom no hands.
VR technology while it has advanced slowly in the consumer space has made great strides behind close doors. An artistic look at what can be accomplished today would be this:
which shows a modern age VR system. You can watch the video of this here. So where does VR stand now? What has been accomplished and what still needs to be done? Well Visor displays are now capable of delivering an HD quality image inside that little visor and at a more consumer friendly cost. Visors are more sleek looking:
http://www.nextphasestrategy.com/iWear/photos.html
Thats what a current day visor looks like. Really it's not that bad. At least not like those huge 2 pound things shown 10 years back. The problem with visors of today are the fact that none of the affordable ones offer a full point of view. A full point of view visor will give you the complete illusion of actually being inside the game. That means that you don't see any black or anything besides the game itself. TDVision has a visor coming out that works with PC's and game consoles and delivers a 720p HD display. Internally it looks like you are looking at a 108 inch tv at 10 feet away. Theres plenty of room for improvement but still it's a good start. The visor will run for a little under $500. I have created some scenarios as to how VR would improve the games of today. You can check them out here:
http://theboard.zogdog.com/index.php?automodule=blog&blogid=4&showentry=2726
You can also check out my small VR site here:
http://www.freewebs.com/dailyimmersion/index.htm
When I play a first person shooter, race down a track in a fast card, run around with a sword and shield in a fantasy world I want to feel like I am actually doing what I am playing and the only technology that has come close to providing me this feeling is virtual reality. VR has always been at the forefront of jokes. Seems like no one will even give the concept a try. I actually seen people think that you have to run around your house to play VR. They don't grasp the understanding that VR is just a way to view the game. Of course you can use headtracking which would allow you to move your head to move your head in the game world. VR right now is fairly pricey but only because there are only a couple companies developing the tech. Sony or any of the other big companies could probably make a kick but VR system with full point of view for $200 if they wanted to.
It seems like game developers keep pushing graphics to make it feel more real but yet no one will try and actually create a system that really puts you inside these games. VR tech no longer gives you headaches or eye strains anymore and the technology no longer weighs 2 pounds. Most of them are just a little heavier then regular glasses. VR isn't perfect yet but the concept certainly does sound intriguing. It's only a shame that most people will never give VR a try and that 20 years from now we will still be playing the same games with the same controls and tv.
Virtual Reality also can help enable something called Augmented Reality which is a system that places game assets into the real world and have them fully interactive:
Thats a Half-Life 2 combine soldier placed into the real world. These images are not AR but give you an idea of what the technology can do. It is worth noting that the technology is still in early stages and more or less on the backburner of game design since not many systems use this stuff. However the Gizmondo handheld and PS3 both have some AR applications. I think VR has the potential to revolutionize all game genres. Even the simple ones but it also allows the user to feel like he or she truly is inside the game or movie that the developer has created and I think that the technology is close to being ready but that it will never take off because of peoples unwillingness to actually give it a try.
If you have any questions on anything above then feel free to ask. Most importantly, I am curious as to what you guys want in the form of gaming advancements?
Over the last few years many people have argued that game genres such as first person shooters are beginning to get bland are losing their appeal to the hardcore gaming market. Even high profile games like Crysis:
only collect the interest of a handful of hardcore gamers with others claiming that it's simply more of the same with prettier graphics. One could argue that Nintendo helped to reinvent gameplay controls with it's motion sensitive controller which allows for some advance features that even PC gamers don't get. By changing the controller and gameplay techniques the Wiimote has really gotten peoples attention. While the Wiimote works quite well with all genres it really doesn't do enough for hardcore marketed games such as FPS and other action type games.
The question is how can we breathe new life into first person shooters and other game genres that are losing their appeal. What do you the gamer want from these big multi million dollar companies? Do you want better graphics still? Better controls and gameplay mechanics (suggestions?) or how about a more immersive experience all around?
I can't speak for you guys. I can't tell you what you want but I sure can tell you what would get me heavily back into gaming. I am what I considered a "Lapsed Gamer" and by this I mean I only have a passing interest in games. My favorite game genres are FPS, Action, Adventure, Platform, RPG. I can play a round of UT2K4 with my brother for a couple hours and usually don't get bored. However usually I feel disconnected to games when I play them. Graphics to me are just important as gameplay. I personally usually only play a game for the storyline and to immerse myself into a creative world. I think the game genres I listed really help show this.
So when I look at a new game I always look at how the game is going to help better immerse me into it's world. Graphics are always a first step. Most of us can agree that games like Crysis looks quite good. Almost reaching a state of CG animation found in Pixar movies. Almost. However even with the advances in computer graphics I still find myself disconnected with the world I want to be apart of. Even with the fastest processors and the largest development teams games still don't really offer a truly immersive experience. To me Crysis doesn't really feel anymore immersive then the original Doom. Immersion to me means actually feeling like I am inside the game world and like I am the person trying to accomplish a set of goals.
Getting back on track, I can't tell you guys what you want your games to be like. You however can tell me. I have been playing games since the NES era and I have been keeping up with gaming, advances in technology and the industry on the whole for a very long time. So I am aware of what areas of gaming entertainment are lacking and needs worked on. But the question is how can you improve on the many game genres out there right now? How can you make things more interesting? Well I can share my opinions of what would do it for me.
I'm not going to get way into this as I have done so many times in the past but personall what I always wanted in gaming was Virtual Reality. Yes go ahead and laugh. The thoughts of the headache enducing Virtual Boy may feel your memory. It's uglyiness, bulkyness and low resolution 2 color graphics were definitely horrible. I never even own a Virtual Boy. Most of us gamers recall the era of cheap B+ scifi flicks with big bulky helmets that put you inside this virtual world. The entire concept fell apart at the seems in the 1990's but guess what? It's not the 1990's anymore...
Technology is forever changing, forever advancing to the point where later this year a company is going to be releasing a simply wireless headband that will allow you to play games like Unreal Tournament using nothing but your brain.
Look mom no hands.
VR technology while it has advanced slowly in the consumer space has made great strides behind close doors. An artistic look at what can be accomplished today would be this:
which shows a modern age VR system. You can watch the video of this here. So where does VR stand now? What has been accomplished and what still needs to be done? Well Visor displays are now capable of delivering an HD quality image inside that little visor and at a more consumer friendly cost. Visors are more sleek looking:
http://www.nextphasestrategy.com/iWear/photos.html
Thats what a current day visor looks like. Really it's not that bad. At least not like those huge 2 pound things shown 10 years back. The problem with visors of today are the fact that none of the affordable ones offer a full point of view. A full point of view visor will give you the complete illusion of actually being inside the game. That means that you don't see any black or anything besides the game itself. TDVision has a visor coming out that works with PC's and game consoles and delivers a 720p HD display. Internally it looks like you are looking at a 108 inch tv at 10 feet away. Theres plenty of room for improvement but still it's a good start. The visor will run for a little under $500. I have created some scenarios as to how VR would improve the games of today. You can check them out here:
http://theboard.zogdog.com/index.php?automodule=blog&blogid=4&showentry=2726
You can also check out my small VR site here:
http://www.freewebs.com/dailyimmersion/index.htm
When I play a first person shooter, race down a track in a fast card, run around with a sword and shield in a fantasy world I want to feel like I am actually doing what I am playing and the only technology that has come close to providing me this feeling is virtual reality. VR has always been at the forefront of jokes. Seems like no one will even give the concept a try. I actually seen people think that you have to run around your house to play VR. They don't grasp the understanding that VR is just a way to view the game. Of course you can use headtracking which would allow you to move your head to move your head in the game world. VR right now is fairly pricey but only because there are only a couple companies developing the tech. Sony or any of the other big companies could probably make a kick but VR system with full point of view for $200 if they wanted to.
It seems like game developers keep pushing graphics to make it feel more real but yet no one will try and actually create a system that really puts you inside these games. VR tech no longer gives you headaches or eye strains anymore and the technology no longer weighs 2 pounds. Most of them are just a little heavier then regular glasses. VR isn't perfect yet but the concept certainly does sound intriguing. It's only a shame that most people will never give VR a try and that 20 years from now we will still be playing the same games with the same controls and tv.
Virtual Reality also can help enable something called Augmented Reality which is a system that places game assets into the real world and have them fully interactive:
Thats a Half-Life 2 combine soldier placed into the real world. These images are not AR but give you an idea of what the technology can do. It is worth noting that the technology is still in early stages and more or less on the backburner of game design since not many systems use this stuff. However the Gizmondo handheld and PS3 both have some AR applications. I think VR has the potential to revolutionize all game genres. Even the simple ones but it also allows the user to feel like he or she truly is inside the game or movie that the developer has created and I think that the technology is close to being ready but that it will never take off because of peoples unwillingness to actually give it a try.
If you have any questions on anything above then feel free to ask. Most importantly, I am curious as to what you guys want in the form of gaming advancements?