N
needtoknow
Guest
Yes, extremely noobish question but I need to know. I've read the SDK document about water at least 10 times and I'm still stuck.
Ok, so I create a brush and apply the NoDraw texture the whole thing. Then I go in the texture appliance and select face mode, select the top face of the brush and apply a water texture to it. I usually put water02 yet I've tried just about every water texture to no avail.
Then I put an env_cubmap attached to the brush. Then run the game (HLDM if it matters).
Now the things thats wrong is that the water is technically there. When I jump into it and go below the surface everything is as it should be. I can swim in it, look up and see the surface of the water as it's supposed to look like and so on. The problem is unless I'm below the surface of the water, I can't even tell its there. It's 100% transparent. I see the "ocean floor" as if there's nothing between me and it, just like blank space. Yet when I shoot the "water", I get bullet splashes and such. It's like it's invisible above the surface yet there.
Put simply: I'm not getting the watery, shiny effect when I'm above the water. It's like it's not there and it's blank space yet when I jump into it, it is there. Hard to explain but I hope you somewhat understand.
What I want it to be used for is strictly for decorative purposes. People probably won't ever even get in the water on this map, yet its usually around them and must look nice.
I really though this would be easy but I've tried all I can. I always try buildcubemaps, I tried attaching a function_water entity to the brush, everything. No luck. Please help this (as it turns out) noob.
Ok, so I create a brush and apply the NoDraw texture the whole thing. Then I go in the texture appliance and select face mode, select the top face of the brush and apply a water texture to it. I usually put water02 yet I've tried just about every water texture to no avail.
Then I put an env_cubmap attached to the brush. Then run the game (HLDM if it matters).
Now the things thats wrong is that the water is technically there. When I jump into it and go below the surface everything is as it should be. I can swim in it, look up and see the surface of the water as it's supposed to look like and so on. The problem is unless I'm below the surface of the water, I can't even tell its there. It's 100% transparent. I see the "ocean floor" as if there's nothing between me and it, just like blank space. Yet when I shoot the "water", I get bullet splashes and such. It's like it's invisible above the surface yet there.
Put simply: I'm not getting the watery, shiny effect when I'm above the water. It's like it's not there and it's blank space yet when I jump into it, it is there. Hard to explain but I hope you somewhat understand.
What I want it to be used for is strictly for decorative purposes. People probably won't ever even get in the water on this map, yet its usually around them and must look nice.
I really though this would be easy but I've tried all I can. I always try buildcubemaps, I tried attaching a function_water entity to the brush, everything. No luck. Please help this (as it turns out) noob.