How do I enable Antistropic Filtering with my Geforce 7900GX

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Read the topic for my question.
I need to enable AF for Oblivion when I get it and when my Graphics card arrives.
 
Once everything is installed, the following steps should take you to it. Keep in mind I have an ATI card right now (though I'm thinking of getting a superclocked 7900GT soon :D), so the menus will be somewhat different. However, you should be able to find your way around quite easily, as there are a lot of "common" menus between ATI and Nvidia software.

Right click on desktop
Click "Properties"
Click "Settings" tab
Click "Advanced" button near bottom-right
In new window, find a button or location with the term "3D" in it (alternately, look for "Quality Settings" or something, or even a dedicated Anti-Aliasing option) and click it
Change AA settings.

Though you might not be able to pull off AA in Oblivion to begin with, it's a fairly intensive engine.
 
Um...hmm...in the options menu of the game?

Something I'm missing?
 
Oh wow, I COMPLETELY misread the title. Sorry about that :P

AF should be under the same general category. All videocard control panels have similar menus, and Nvidia cards should have something along the lines of a "3D" panel, much the same way an ATI does. In this panel, you'll have options for mipmap quality, texture quality, Antialiasing/Anisotropic Filtering quality, Z-buffer depth, and any other performance options you care to list. It should all be under there :D
 
Yep, I found it on my current PC, so I just need to wait till me newie comes and see.
EDIT: And it's a 256MB nVidia GeForce 7900 GS, sorry bout the misspelling of it.
 
I try to leave mine on the application controlled setting as well. Then I can set it ingame. Sometimes forcing it through the control panel can cause odd effects. If there isn't the option ingame than go to the control panel for the gfx card.
 
But it seems that antistropic blurred the distant textures a bit. Anyone agree?
 
No. Bilinear and Trilinear filtering blur textures at a distance. Anisotropic specifically does not blur textures at a distance, at a slight performance cost.

You might have turned on AF in the control panel but left it at "Application Controlled" and your game is runing Bi or Tri. Or you might have disabled AF in the control panel altogether, and turning it on in-game doesn't change anything.
 
Right Click on Desktop

Click Properties

Go to the "Settings" tab

Click "Advanced"

Click on the "Geforce 7900gs" tab

Now I don't know if you are using new drivers. If you are then you might be using the new NVIDIA control panel. If you are I would then suggest changing it back to the old control panel. To do that:
Click on the new "Control Panel User Interface" tab

Click on the "Classic Control Panel box and then click "Apply"
Now go to the "Performance and Quality Settings" tab

Click on "Anisotropic Filtering"

Uncheck "Application Controlled"

Then choose the level of AF you want and click apply. Remember to turn it back off if you don't want it to be applied to your other games. You can also use the profiles feature to make AF turn on for only oblivion.
 
Here is a shot with AF off and then with AF on the map DE_Train for CSS.
The cracks and lines in the cement show up better. The texture for the platform on the train to the right appears. The tiles on the roof ahead show up. The box car to the left has a lot better detail and very sharp.

Some shots can show a bigger difference than that. I'll see if I can find a better example.
Editing this post so I don't double post. :O
A DoD:Source shot. 1280x1024 No AA (Max quality settings in control panel as well as in game.)
Trilinear Filtering vs 8x Anisotropic Filtering
DoD:S has a lot more walls and floors that are very detailed compaired to CS:S it seems. So AF stands out even more while playing DoD:S.
 
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