How do you beat Entanglement *Spoilers*

jxeboy

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Hey, i was wondering if anyone could help me with the second turret part, when you have 3 turrets and you have to hold off all of the guards again. I keep getting killed pretty easily.
Thanks

~Jake
 
Try setting the turrets up behind the railing surrounding the teleporter so they face all the entrances (from where the soldiers come out).
 
It's real hard but I did this. carry a turret from the encounter before the last battle and then you'll have four turrets in the end. It wont stop your dying but it will help a tad.
 
Honestly? That part was ridiculously easy. Set up one turret 20 feet away from each of the entry points. You will be one turret short.
Man that last entryway yourself.
 
I agree, the worse part is the second turret battle (which you've already did)

This last one hardly requires a real strategy
 
Try carrying one of the turrets with the gravity gun. It will help you as a shield and shoot at the same time.
 
second turret part, when you have 3 turrets

Honestly? That part was ridiculously easy. Set up one turret 20 feet away from each of the entry points. You will be one turret short.

I agree, the worse part is the second turret battle (which you've already did)

I'm not entirely sure which encounter we're talking about. He said the second turret part. But three of you here seem to assume he's talking about the teleporter, while the rest think he means deep within Nova Prospekt, the second time waiting for Alyx. That second time is hard, while the former is easy. I doubt he has a problem with the teleporter, so let's just assume he means the battle without Alyx.

If that's the case, there are several methods of doing this.

  1. Coward's Way Out - Set up two turrets on either side of the entrance to the turret "room". Then grab hold of the third (E) and hide in one of the cubby holes that the turret came from. Point at the guards. They can't knock it out your hands. You get the hang of it. Recommended for Easy
  2. Beserk - Set up a couple of turrets and run around shooting whatever you see whenever you feel like it. Recommended for Easy
  3. The Middle Man - Set up two turrets on one side of the mini-room pointing either way. Set up the other turret slightly in the room pointing outwards so it can shoot whatever walks in. Stay in between them using your gravity gun to pick up turrets, destroy manhacks and throw back grenades. Use your smg to weaken the enemy. Recommended for Medium Difficulty
 
Easiest way - Set up a tower of boxes next to the balcony on the floor above. Then, once you have put the three turrets in position, climb up using the box tower and then calmly pick them off at leisure.
 
Cheater's Way - Set up a tower of boxes next to the balcony on the floor above. Then, once you have put the three turrets in position, climb up using the box tower and then calmly pick them off at leisure.

Fixed. You can only do that if you've played the game before :p
 
Easiest way - Set up a tower of boxes next to the balcony on the floor above. Then, once you have put the three turrets in position, climb up using the box tower and then calmly pick them off at leisure.
Wow that sounds fun! I'm going to try that next time I play Prospekt.
 
Fortification - Since the soldiers don't spawn until you open the turret bay, spend some time fortifying the area first and piling up any supplies you can't use in the room with the health and suit chargers. When you're still upstairs - before you jump down into the cell block - take a look in the office. Carry the furniture out and drop it down into the cell block so you can use it to build barricades.

There's only enough stuff to effectively block two gates, so prioritize the gates nearest the supply room, as that's where most soldiers come from. What I do is, block the left-hand gate to the ceiling with boxes and filing cabinets, and block the right-hand gate with the steel desk from the office, so soldiers can't pass but a turret can still fire over it at them.

Once the fortifications are up, set up the turrets on whichever gates you don't have blocked up. Now you can just concentrate on keeping your turrets set up. In my experience, the fortifications, though crude, usually hold up against the soldiers unless one of them gets the bright idea to throw a grenade at the obstruction (which they rarely do).
 
You can also make a barricade with the boxes and whatever u find and put 2 turrets behind it...Guards can't shoot the turret down because they cant reach for them while the turrets still can shoot... Meanwhile u try surviving the other side... And watch out for the grenades..
 
Meh, all I'm reading (apart from a couple of druckles' tips) are pussificated exploits and coward's ways out. No wonder people slag off HL2 for being easy...! FIGHT PROPERLY!

Right, OP - let's say that the area looks roughly like this:
Code:
   |C_|            |C_|
   |  |            |  |
  _|  |            |  |_ 
  |   |____________|   |
  |                    |
  |    _____smg____    |
  |   |            |   |
  |   |            |   |
  |   |            |   |
  |   |            |   |
  |   |            |   |
  |   |____________|   |
  |   |  l l l l   |   |
  |                    |
  |_  |____________|  _|
   |  |            |  |
   |  |            |  |
   |__|            |__|
   |C |            |C |
The 'C's are the entry points for the Combine troops, and the 'smg' represents the MP7 ammo recharge. I've omitted pillars and other smaller details, although they will become important when considering your strategy. What you need is a place to set the 3 turrets so that they cover every direction that enemies can come from. This is possible:
Code:
   |C_|            |C_|
   |  |            |  |
  _|  |            |  |_ 
  |   |____________|   |
  |                    |
  |    _____smg____    |
  |   |            |   |
  |   |            |   |
  |   |            |   |
  |   |            |   |
  |   |            |   |
  |   |____________|   |
  |  [B]B[/B]|  l l l l   |   |
  |                    |
  |_[B]C[/B] |[B]A[/B]___________|  _|
   |  |            |  |
   |  |            |  |
   |__|            |__|
   |C |            |C |
A is a turret in the suit charger room, facing east away from the other turrets. B is a turret facing south towards the Combine entry point nearby. C faces north, covering the far entry point and the 'smg' corridor. A good place to stand is in a little nook behind turret C.

There are a couple of crucial things to note, the most important being to place A and B in corners! There is a natural corner in the charger room for you to place A into, and there is some Combine metalwork on the wall by B, forming another corner for you to situate the turret. The importance of the corners is that 1) they make it much tougher for the Overwatch troops to knock your shit over and 2) they protect your turrets from fire from behind.

C is the only turret you can't really do this with. You could place it into a corner just west of where I have indicated. but then the pillars block its firing field, and it leaves you no place to stand and keep watch. To compensate, place turret C so that it has a pillar just to the left (west) of it, so that it at least has something to fall against if it's hit by fire or a grenade blast coming from the charger room.

This strategy will not make the fight easy! Indeed, if you're playing like a REAL MENG the fight is going to be tough no matter what you do. But at least it will be entertaining...! You will still need to run around blasting grenades away with your grav gun, picking off easy soldier targets and righting your fallen turrets. Don't hold back with your ammo! There is tons to be picked up from the cells during or after the fight. Note that turret A will make mincemeat of a hell of a lot of soldiers and will be hard for your enemies to knock over, but B and C will still need plenty of help from you, so don't go too far away.
 
As a side note, picking up a turrent and running around blindly with it might actually work, although I've never tried it.

Also, you could try point 3, that I listed above, in the smg crate room. This will give you the advantage of being near the ammo, and the pulse rifle orbs, but you lose the closeness to your suit chargers.

Laivasse's method seems plausible, and I'll have to try it next time I play.
 
I actually got the above method from a screenshot someone posted in a thread on this subject 3 years ago, so it's not really my idea.

I give it bare props because for me on Hard it's the only strategy, short of hiding in a bunker made of filing cabinets, that stops me having to reload my game 10 times on every play through.
 
Oh yeah I think OP is talking about the prison battle. My bad.

1st = The little office fort
2nd = The bigass motherlode
3rd = Teleport battle

Now it's all sorted out.
 
Originally thought the thread title was "How Dare You Beat Entanglement." as if some sort of odd threat.
 
Thanks for the help. I'll try as many of these as I need to until I beat it. Ill probley start off with laivasse's idea.

Thanks again. I'll let you know what worked.

~jake
 
Meh, all I'm reading (apart from a couple of druckles' tips) are pussificated exploits and coward's ways out. No wonder people slag off HL2 for being easy...! FIGHT PROPERLY!
Ahem.

My strategy of blocking up two of the gates only serves to slow down the largest concentrations of soldiers, mainly to prevent the ones with the shotguns from getting close enough to do any real damage. That said, they usually get through one of the blocked up gates eventually. It always involves plenty of combat, believe me.
 
Originally thought the thread title was "How Dare You Beat Entanglement." as if some sort of odd threat.

Silence! Infidel! How dare you beat it! :frown:

Thanks for the help. I'll try as many of these as I need to until I beat it. Ill probley start off with laivasse's idea.

Thanks again. I'll let you know what worked.

~jake

You'll need to try it a couple of times for it to work. I can guarantee it won't work first time around.
 
Fortification - Since the soldiers don't spawn until you open the turret bay, spend some time fortifying the area first and piling up any supplies you can't use in the room with the health and suit chargers.

Actually, the soldiers dont spawn untill ALL of the turrets have been TAKEN OUT of the bays, even if you open them, the combine arn't triggered untill all the turrets are taken out. meaning you can set up a total of three turrets where ever you want at leisure (two from the bays, and one if you carry an extra from the first turret defence), then, once those are set up, quickly make a mad dash to set up the last one.
 
I have beaten HL2 three times, on every difficulty, and now i know everything to do. First you have to go to to turret room, set up 1 on either side and one in the middle, then just protect yourself from grenades and shit.
 
Ah, well I did it. I started off the fight with 4, and had them at all entrances, and then I got tired of picking them up when they fell over, so i picked one up, and ran around and killed everyone with it. It was really easy. Thanks for the help. I was on such a role i finished HL2 and then beat episode 1 in one sitting.

Thanks again.,

~jake
 
I usually just put 3 turrets, one pointing at each entrance and man the remaining one, but as you can imagine end with enemies coming from every direction. It's tough and challenging, but I like it that way.
 
i always used to climb up to the balcony and i took the turrets along. easy way out, but that part was boring anyway.
 
I hid if one of the cells with all three turrets, and just crouched and threw out grenades every now and then.
 
I have beaten HL2 three times, on every difficulty, and now i know everything to do. First you have to go to to turret room, set up 1 on either side and one in the middle, then just protect yourself from grenades and shit.

This is so generic, it covers every fight in Half-Life 2 and possibly many in other games too :hmph:
 
I turn the turrets around and place them back in their bays, then hide in the remaining bay. I fend off any surviving soldiers with the shotgun and grenades/manhacks with the GG.
 
Before you jump down, theres a room on the right with a few big stuff.

Take down the cabinets and everything in there, barricade one area, and turret cover the others.

You should spawn above the battle ground and right next to the room before netanglement
 
Hey, i was wondering if anyone could help me with the second turret part, when you have 3 turrets and you have to hold off all of the guards again. I keep getting killed pretty easily.
Thanks

~Jake

Do a barrel roll.

Actually, it's good to take 2 turrets with you. It's not really that hard, just shoot 'em to a spot that you can reach later with the grav gun, and then do the same thing. You can take every turret in the level with you if you wish... That's what i did. :D

It's the meaning of awesome.
 
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