Prince of China
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I couldn't find any information on this, but I was hoping that some of you guys would know.
In some games such as Doom III, you could jump onto small boxes, but not big ones. If you have seen the Doom III marine, he looks pretty muscular and is probably capable of climbing a box, but the game doesn't have you do that. Instead, it has you go jump onto a smaller box and then onto the bigger box. Will Half-Life 2 be like this?
If so, what will climbing boxes and other objects be like? Will it be like Unreal 2's 'mantling'? Or will it be like as if they put some sort of invisible ladder and have you climb it the way you would climb a ladder in Half-Life 2?
In some games such as Doom III, you could jump onto small boxes, but not big ones. If you have seen the Doom III marine, he looks pretty muscular and is probably capable of climbing a box, but the game doesn't have you do that. Instead, it has you go jump onto a smaller box and then onto the bigger box. Will Half-Life 2 be like this?
If so, what will climbing boxes and other objects be like? Will it be like Unreal 2's 'mantling'? Or will it be like as if they put some sort of invisible ladder and have you climb it the way you would climb a ladder in Half-Life 2?