How is HL2 going to handle the Multiple Endings of HL1

Stryyder

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In HL1 at the end you had a choice of two endings.

Has there been any talk from the developers on how when HL2 begins they reconcile the two possible choices from HL?
 
since we KNOW there will be a hl³, i guess no path choosing this time......
 
Originally posted by Stryyder
In HL1 at the end you had a choice of two endings.

Has there been any talk from the developers on how when HL2 begins they reconcile the two possible choices from HL?

didn't one ending in HL1 end up with you basically dead or something.. So I guess that solves that ending... If not then they'll just pick one, well they will have picked one long before now for the story in HL2. And probably do the same with HL2 with whatever ending(s) that has
 
Re: Re: How is HL2 going to handle the Multiple Endings of HL1

Originally posted by Fenric1138
didn't one ending in HL1 end up with you basically dead or something.. So I guess that solves that ending... If not then they'll just pick one, well they will have picked one long before now for the story in HL2. And probably do the same with HL2 with whatever ending(s) that has

Hell it transports you to a room full of those big grunts with the wasp guns but the text says Status unknown not dead at the end so they still leave it pretty open ended.

Perhaps with the big floating baby gone they decide to capture and not kill you.
 
Gabe talked about this. He said it's the ending where you say yes and the in the other ending you get killed.
 
Cool thanks, so I guess we will be G-Man employees then, or at least at the start.
 
Originally posted by Stryyder
Cool thanks, so I guess we will be G-Man employees then, or at least at the start.

A G-Man's bitch is more like it.
 
There are three possible endings for HL1.

1. Complete the game and take on the G-Man's offer
2. Complete the game and choose the 'final battle' (dead)
3. Die in the course of the game (dead)

As two and three end with Gordon dead, I'd suggest that perhaps HL2 assumes the number one ending.
 
WID 2004: THE G-MAN'S ABOUT TO MAKE YOU HIS BITCH!!

--possible ad for hl2, sorry for screaming..
 
Re: Re: Re: How is HL2 going to handle the Multiple Endings of HL1

Originally posted by Stryyder
Hell it transports you to a room full of those big grunts with the wasp guns but the text says Status unknown not dead at the end so they still leave it pretty open ended.

Perhaps with the big floating baby gone they decide to capture and not kill you.

Correct. If you turn down the G-man in HL1 you are given a battle you have no chance of winning. You are teleported in the middle of a long line of alien grunts and bye bye Gordon. So the story will no continue from there.

You instead take over Gordon after you have taken up the G-man's offer or rather his employers offer, of a job. So HL2 picks up Gordon after he has been doing jobs for the G-man in the border world Zen and returns to a very changed earth where time has moved on alot.

:sniper:
 
Originally posted by jimbones
WID 2004: THE G-MAN'S ABOUT TO MAKE YOU HIS BITCH!!

--possible ad for hl2, sorry for screaming..

Didn’t know Valve hired John Romero to work in their ad department.
 
i wonder if gordon still works for the G-man in the beginning of hl2. a few years have passed you know.

If i was gordon (hey!! i was!!!) under control of the G-man i coundn't resist more then 10 minutes to slap him with my crowbar.
 
Actually I thought we had been told that you are working for the G_Man in half life 2 itself.
Correct me if you know for a fact i'm wrong. But thats what i remember :)
 
You should be careful about saying that Mark because I would assume that anyone that has played the beta would know whether or not that's true.

Don't correct him! :D
 
because I would assume that anyone that has played the beta would know whether or not that's true.
That information is not available to people who have the beta.
 
Originally posted by Dagobert
There are three possible endings for HL1.

1. Complete the game and take on the G-Man's offer
2. Complete the game and choose the 'final battle' (dead)
3. Die in the course of the game (dead)

As two and three end with Gordon dead, I'd suggest that perhaps HL2 assumes the number one ending.

Yes, but there is a fourth !!

4. When you kill an important NPC (Gameover)

lol :cheese:
 
Yeah! That sucked. I remember those scientists getting torn to pieces by that surgery machine.. It then said something about assessment terminated. Subject to stupid to do the job, or something like that.. =)
 
Hmm.. I heard in some article, (mabey an e-mail from the "info from valve thread") that you start out remembering your conversiation with the G-man at the end of HL1. I hope they do that again with the Hl2 engine. I'd like to see that conversation again, except with super fly hiphop HL2 source engine cool style, yo!
 
What they actually said was "You start the game and the last thing you can remember is your conversation with G-man." Obviously if you haven't played the game before then you wouldn't remember anything which would mean you'd be equally confused.
 
Originally posted by jimbones
Yeah! That sucked. I remember those scientists getting torn to pieces by that surgery machine.. It then said something about assessment terminated. Subject to stupid to do the job, or something like that.. =)
werent you suposed to disable that machine before letting the scientists through it???:cool:
 
I agree that a remade ending of HL1 would totally get me worked up! But instead of letting you choose your path, Gordon choosing the G-man job automatically. (maybe in a flashback form)

Then after that sequence, the screen fades to black and the title "Half-Life 2" appears in bold letters (like in the bink demos) *cue music*
 
If i was gordon (hey!! i was!!!) under control of the G-man i coundn't resist more then 10 minutes to slap him with my crowbar.

Why does G-Man have to be the bad guy??? He just MIGHT possibly be a good guy, recruiting individuals he (and his employers) deems worthy of vanquishing the combines invasion of the earth???

huh?, Did u ever think of that?..................thought not :cheese:
 
What they actually said was "You start the game and the last thing you can remember is your conversation with G-man." Obviously if you haven't played the game before then you wouldn't remember anything which would mean you'd be equally confused

Well, i just want them to re-make the conversation. Its a cool conversation, ya know.:x
 
I think it'd be great if someone modded the entire HL1 game into the Source engine with updated textures and all those goodies to make it up to standards with HL2... then used it as a LEAD-IN to HL2... IE, you play through HL1, then after making your decision, you wake up in HL2 remembering your conversation with the G-Man. Eh? EH? Yeah... I guess that would be a lot of work, but someone's going to re-make HL1 anyway, so why not append the rest of the story? :-D

Also, it would be pretty cool if upon choosing not to work for the G-Man at the end of HL1, instead of killing you, the alien forces recognize the potential power that you could provide them in their fight to control earth. So, you end up playing through HL2 from the perspective of whatever the aliens are doing, or hell, maybe you end up being a combine soldier :-P Although, I'd be willing to bet they're planning an expansion a la Opposing Force that lets you join the enemy...
 
Originally posted by bamdth47
Why does G-Man have to be the bad guy??? He just MIGHT possibly be a good guy, recruiting individuals he (and his employers) deems worthy of vanquishing the combines invasion of the earth???

huh?, Did u ever think of that?..................thought not :cheese:
It doesn't matter if he is a bad guy, it's fun to hit him because he's made of metal, everything deflects.
 
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