D
depotman
Guest
I was wondering how anyone with terrible artistic abilities could ever be of any help to a mod team? Is that even possible?
I've been a "mapper" for quite some time (literally since about a year after HL1 was released), though I've never really released a map, I pretty much know how to do everything in Hammer. The problem is I don't have a broad photographic mind that attaches to every little detail (because, after all, maps look 100% better with more detail), so everything I do ends up looking plain and ordinary.
I've come to the conclusion that you really just need the "gift" to become a mapper. The ability to see things in your head and just go from there. Upon realization of this, I decided to look further into seeing how I can be part of a team.. you know.. just to be part of one for the experience.
So I narrowed down the choices to a few things that don't require any artistic skills (and let's be honest, most mods can live without a public relations "expert"):
Coder and Sound Technician. Both of these sound very expensive and time consuming.
For Coding, I asked someone if I should take C++ classes at my University to learn game developing to which he replied it was a waste of time as it won't get you comfortable with programming for the HL2 SDK anyway. And as far as sound developing goes, it seems that it requires some hardcore sound equipment($), or FruityLoops (which seems pretty limited).
Sorry for the rant, but does anyone have any words of encouragement for someone who has a lot of spare time to learn new things, but doesn't want to waste their time with something that they will never be good at with such a fragile artistic mind? :bounce:
I've been a "mapper" for quite some time (literally since about a year after HL1 was released), though I've never really released a map, I pretty much know how to do everything in Hammer. The problem is I don't have a broad photographic mind that attaches to every little detail (because, after all, maps look 100% better with more detail), so everything I do ends up looking plain and ordinary.
I've come to the conclusion that you really just need the "gift" to become a mapper. The ability to see things in your head and just go from there. Upon realization of this, I decided to look further into seeing how I can be part of a team.. you know.. just to be part of one for the experience.
So I narrowed down the choices to a few things that don't require any artistic skills (and let's be honest, most mods can live without a public relations "expert"):
Coder and Sound Technician. Both of these sound very expensive and time consuming.
For Coding, I asked someone if I should take C++ classes at my University to learn game developing to which he replied it was a waste of time as it won't get you comfortable with programming for the HL2 SDK anyway. And as far as sound developing goes, it seems that it requires some hardcore sound equipment($), or FruityLoops (which seems pretty limited).
Sorry for the rant, but does anyone have any words of encouragement for someone who has a lot of spare time to learn new things, but doesn't want to waste their time with something that they will never be good at with such a fragile artistic mind? :bounce: