SeriousStu
Newbie
- Joined
- Nov 23, 2004
- Messages
- 37
- Reaction score
- 0
As in a proper monitor that displays what a point_camera is facing. Here's what I know so far...
Requires at least 3 entities:
Properties I've set:
point_camera
Name = camera_test
info_link_camera
Entity Whose Material Uses _rt_camera = camera_mat
Camera name = camera_test
func_monitor
Name = camera_mat
Camera name = camera_test
All other properties not listed are at defaults. The func_monitor has the NoDraw texture on all sides except two faces - one with a standard floor texture and one with the "cubemapdemocameraspace" texture... I think this is where I'm going wrong :|
The Help for the info_camera_link entity says I need to use the "_rt_Camera" texture, but I can't find it at all... anyone else have this problem? I suppose I have something set up wrong in Hammers Options (note that I'm trying to map for HL2, NOT CS:S).
If you want screenshots, I'll provide some.
Any ideas then?
Requires at least 3 entities:
- point_camera
- info_link_camera
- func_monitor
Properties I've set:
point_camera
Name = camera_test
info_link_camera
Entity Whose Material Uses _rt_camera = camera_mat
Camera name = camera_test
func_monitor
Name = camera_mat
Camera name = camera_test
All other properties not listed are at defaults. The func_monitor has the NoDraw texture on all sides except two faces - one with a standard floor texture and one with the "cubemapdemocameraspace" texture... I think this is where I'm going wrong :|
The Help for the info_camera_link entity says I need to use the "_rt_Camera" texture, but I can't find it at all... anyone else have this problem? I suppose I have something set up wrong in Hammers Options (note that I'm trying to map for HL2, NOT CS:S).
If you want screenshots, I'll provide some.
Any ideas then?