How to get skyboxes working?

Demonmerc

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Can anyone help? I set the skybox in map properties to 'hav', the havana skybox. But after I compile, skyboxes still show up as the skybox texture!

Thanks in advance
 
Yes, Use the texture tools/toolsskybox from the texture finder on any surface you want to look like a skybox.

Then, go to MAP >> Map Properties and enter a skybox that you want to use. for example: under skybox_texturename enter: sky_dust

That should do it.
 
So wait, how do you make a sky? Is your map in a large hollow "skybox" (which I heard is crap.)? Is it just a ceiling brush over the entire map?
 
its a small box with the sky textures on each side.
a sky_camera entity is placed in the center of it and renders your view through the skybox textures in your level acording to its view.

you can place models or architecture in the box that will be rendered to your background.
 
indy said:
its a small box with the sky textures on each side.
a sky_camera entity is placed in the center of it and renders your view through the skybox textures in your level acording to its view.

you can place models or architecture in the box that will be rendered to your background.

thats a 3d skybox... normal is just like niugiovanni said it
 
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