How to make combine force field window?

Bossanova

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built a couple of custom pill boxes for my HL2 map and I wanted to put the combine force field windows into them. anyone know how to do this? I've been trying for hours and a search hasn't led me to anything yet.

thanks for the help
 
You will have to wait until the SDk comes out that lets you access HL2 content, then it will probably as easy as applying the right texture to whatever you want to have the effect.
 
well i'm glad the full sdk will be out next week. almost had something like the combine forceshield using water effects to simulate off the window, but couldn't master how the combine could shoot out but nothing could shoot in, i suspect its how the gun is placed but still the combine wouldn't react when a solid brush was in front of them.

cheers
 
u can use the hl2 content.. where it ask for the gameinfo.txt or whatever in the config make one and put it in ur hl2 folder.. lets u use all the hl2 textures/models ect. atleast for me it does
 
almost had something like the combine forceshield using water effects to simulate off the window, but couldn't master how the combine could shoot out but nothing could shoot in, i suspect its how the gun is placed but still the combine wouldn't react when a solid brush was in front of them.


Imagin making a "Stargate" effect in HL2 using the cool water-effects of the engine. Would look great.


C.H.
 
Pizza said:
u can use the hl2 content.. where it ask for the gameinfo.txt or whatever in the config make one and put it in ur hl2 folder.. lets u use all the hl2 textures/models ect. atleast for me it does
when i first installed the sdk it let me have all the hl2 content after ripping the gcf's, then i had to reinstall due to errors in vrad, and since i can't get the gcf's back in it (tried editing the gameinfo.txt) but it keeps telling me my folder doesn't exist.

i'll just wait for the full sdk next week *woot* Valve rocks on community support for mods! :thumbs:
 
ChareltonHest said:
Imagin making a "Stargate" effect in HL2 using the cool water-effects of the engine. Would look great.


C.H.


you can make the water effect on windows. i did that with the window and lighted it with a gold hue to make the forcefield effect, but when i put a combine entity at that point the combine would not react because there was a physical barrier between me and him. the combine forcefield ingame they can shoot out but you can't shoot in. thats perplexing me.
 
you can make the water effect on windows. i did that with the window and lighted it with a gold hue to make the forcefield effect, but when i put a combine entity at that point the combine would not react because there was a physical barrier between me and him. - Bossnova

Hhhhmmm...

What exactly are you doing? Are you making a func_water entity or just a func_wall/func_illusion? Or is it just a brush with a certain texture?

the combine forcefield ingame they can shoot out but you can't shoot in. thats perplexing me.

What 'forefeilds' are you refering to? I remember there being two kinds:

1.) Those large forefeilds that only blocked you, but bullets can go both ways and the Combine can still walk through. These you could make with a func_wall_toggle I think, but it perplexes me to how to make the "one-way"(or only certain things) effect for objects, be they bullets or people...but I havn't investigated all the entitys yet.

2.) Then there were those "sandbag" "window" forcefeilds...these were like sci-fi "windows" that had a crystal-growth style pattern texture on them. The Combine would use these like "sandbags" for gun-emplacments, but you could not shoot through them and I never recalled the Combine being able to shoot through these either.

The "sandbag windows" could be models. But if they weren't, and instead were geometry...they were probably a brush or brush-based entity with a special texture. Not sure how they made the "warping" effect in them though...like the magnifieing glass in Dr. Kleiner's lab.


C.H.
 
ChareltonHest said:
Hhhhmmm...

What exactly are you doing? Are you making a func_water entity or just a func_wall/func_illusion? Or is it just a brush with a certain texture?



What 'forefeilds' are you refering to? I remember there being two kinds:
C.H.

to make the glass like water in HL2 just make a brush and pick the water texture (its a grey looking one). then tie it to an env_bubbles. its a real cool effect.

as for the forceshield, i'm referring to the ones in the turrets before nova prospek. they are bluish, you can't shoot in them, but the combine can shoot out. crazy aint it
 
heres a screenshot, i made the glass bigger so you can see it.
glasswater.jpg


btw, how do you take screenshots in HL2? anyone lol (i had to print screen and go to photoshop)
 
Bossanova said:
as for the forceshield, i'm referring to the ones in the turrets before nova prospek. they are bluish, you can't shoot in them, but the combine can shoot out. crazy aint it

If you're refering to the turrets on the beach with the ant lions, I recall the gun as being half outside of the forcefield and therefor not shoothing through it. You might want to load up the map and double check me though.
 
Screenshot - Think its F9 by default but if you hit ESC while in the game and bring up the menu, go to options. Choose "keyboard", and scroll down. You can set it to whatever. Like I said- I believe It's either F9 or F5... (F6 is quick save, and I never used quick load...)

-- as far as the guns, yeah, they're half out. I remember because I thought it was strange- maybe even a glitch with my video card. But, yes, I believe they are definately partially outside the window.
 
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