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Shuzer said:Isn't Half-Life: Day One just the first few "levels" of the game we've all played to death?
By early November, only one major bug stood in Valve's way of bringing Half-Life to store shelves around the world. But in the software world, one showstopper bug is one too many.
Finally, the Valve team finds the error in the game that has been preventing multiplayer games from functioning correctly. It's a one-line fix - so simple, yet so elusive. A new "release candidate" CD is quickly burned and sent off for final tests. As Newell explains, "[There's] a 48-hour cooling off process where everybody makes sure you haven't done anything silly, like forgotten a file."
Valve thinks it's done. As Marc Laidlaw put it, "People were escorted to that strange, half-remembered place called home to reacquaint themselves with something known as their life (or in some cases, their wife)."
Gabe Newell sits in his office and remembers his last game of multiplayer. "I was sitting here testing multiplayer, and I was thinking, 'Damn, this is really cool!'" he says. "At the end of other projects, I'm usually more neutral about them when they go out the door, with an acute awareness of everything you'd like to have added. [I don't feel like that] with Half-Life."
Most of the other Valve members go home and test out the multiplayer support over the Internet. They all wait as Sierra's test department checks over the game to make sure it's ready to go to a factory where hundreds of thousands of CDs will be replicated and shipped to stores in time for Thanksgiving.
They wait.
Chuck Jones and Steve Theodore read an e-mail declaring that Half-Life has been approved for production.
On Saturday, November 7th, the fateful e-mail comes down the pipeline: the release candidate has been approved for replication. Half-Life is done. "We were all in a state of shock [when we got the e-mail]," says Laidlaw.
Now, the Valve team would reassemble once more in the office to celebrate the game and officially declare it gold. And they'd finally lay into that piñata.
where did you find uplink? i'm ashamed that i haven't played it yet.Shuzer said:This I know. Uplink is still on the web, and I was just double checking, as you can't find Day One anywhere.
http://www.3dgamers.com/dl/games/halflife/hluplink.exe.htmlepmode said:where did you find uplink? i'm ashamed that i haven't played it yet.
lans said:
AJ Rimmer said:The article made me think of the ultimate collector's item for the CE of hl2; A play-able version of the Half-life alpha.
AJ Rimmer said:Also, VALVe isn't a person.
AJ Rimmer said:I guess you guys already seen the Half-life nostaliga project, real cool to see all the old crummy screenshots.
I thought you loved meBerserkForces said:Very interesting, I love all peaplo of VALVe :naughty:
I am <3 :afro:Mendasp said:I thought you loved me