How will the sprays look in Half-Life 2?

goldenboi

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You guys think the sprays will be the same? Or willl they allow more pixels. B/c in HL: MP, when you get all up close on a spray, the pixels get huge aand render the visual totally unclear :|
 
goldenboi said:
You guys think the sprays will be the same? Or willl they allow more pixels. B/c in HL: MP, when you get all up close on a spray, the pixels get huge aand render the visual totally unclear :|

There will be almost no doubt that the resolutions and capabilities will be MUCH greater in half-life 2.
 
I'm sure the overall scale will remain the same, but the quality/resolution will be equal to the rest of the textures in the game, so your sprays will allow for more detail while also not being any larger than they are in HL1 online mods.
 
do you guys think the sprays will be the same, if not what renders can you guys think of?
 
what if you take the text of the mirror, and use it as a spray, think it'll reflect?
 
unburdened said:
what if you take the text of the mirror, and use it as a spray, think it'll reflect?



That is a good question, and it would be pretty cool but it might effect the game play too much
 
I think animated sprays will be fully supported as well.

Animated porn sprays.
 
I still can't imagine why they would ever decide to allow animated sprays. It's supposed to be paint (it even makes the sound of a spray can)... and, last time I checked, paint doesn't move after you put it on the surface.

The only advancements I would like to see are higher resolutions and an alpha channel for transparency in the color sprays.
 
Moving spray would own lol. Maybe for a little suprise you know. Mayeb they could even have a talking spray that talks and comes to lfie from the picture and curses and kills the player wealking within the radius of it! Or not. /mestops
 
As much as i want these cool high resolution animated sprays, i imagine they wont be increased a whole lot. As every single person would need to download a copy of your spray upon connection. That would really kill 56k users and even slower broadband for a little while.
 
It never "killed" anyone's connections. Valve made the downloads happen in the background with a small portion of the bandwidth and everyone sprayed the default image until you finished. Also, each spray had to be under 12KB (and 56kb/s = 7KB/s).

If you don't want the small drain on your bandwidth (if you feel like you need every bit of your 56k connection) you can turn them off... or they could have the game generate smaller compressed versions to send to people that request them instead of the hi-res versions.
 
That what im saying 12kb is fine. However if we start seeing huge high resolution animated ones then its going to be a problem.
 
I'm sure if the file sizes start getting too high Valve will either build some compression or at least image resizing into the engine to keep 56k users from having huge downloads... but you can't expect everyone to cater to the 56k'ers forever. Games don't advance by targeting the slowest hardware.

Worst case scenario: You have to turn off the sprays.
 
OCybrManO said:
I'm sure if the file sizes start getting too high Valve will either build some compression or at least image resizing into the engine to keep 56k users from having huge downloads... but you can't expect everyone to cater to the 56k'ers forever. Games don't advance by targeting the slowest hardware.

Worst case scenario: You have to turn off the sprays.

I think an ecceptable file size limit is fine?
 
lol animated audio sprays... man you guys smoke way better weed than i do.
 
you can't expect everyone to cater to the 56k'ers forever. Games don't advance by targeting the slowest hardware.
They do however try to target the most common hardware so as to not lose a lot of sales. Unfortunately there are lots of people like me, who are STUCK on 56k because of the Telephone company. And there are many more who can't afford anything faster.

Anyway, however they did the sprays in half-life that was fine. I still think they're a little tacky though.
 
I think i remember them saying in the first print article w\pics (pcgamer?) that they were going to have the sprays and they would support a higher res. I also seems to remember them saying they were discussing the poss of animated sprays, but were having doubts because of the issue of "improper" images. Although all this is hearsay, because i don't remember for sure where i read that, and it was a looooong time ago. Anybody wanna back me up on this one?
 
In the Gamespy HL2 video there is a physics part that shows the player picking up a can of paint and blasting it into the wall, which produces a paint splatter effect on the wall. Maybe this is the spray paint effect coming into play? - I just can't see whether it runs down the wall or not.
 
i doubt it would run down the wall as they're not simulating liquids and air dynamics (so no smoke affected by grenades and stuff either)
 
HybridM said:
They do however try to target the most common hardware so as to not lose a lot of sales. Unfortunately there are lots of people like me, who are STUCK on 56k because of the Telephone company. And there are many more who can't afford anything faster.

Anyway, however they did the sprays in half-life that was fine. I still think they're a little tacky though.
Check the steam survey!

http://steampowered.com/status/survey.html

72% of steam users have a speed of 256k or higher. 56k only makes up 4% of steam users. The majority wins!

Animated porn sprays with audio for all!!
 
frances_farmer said:
who says sprays are even going to be in it?

I do remember last year in an interview concerning Half-Life 2 with Gabe, they asked about Valve's stance on sprays and custom sprays, and how the community had taken a basic thing in a way to express themselves, and Gabe said that in Half-Life 2 they will have sprays, and it would support the use of custom sprays, as apposed to the third party means needed for Half-Life.
 
frances_farmer said:
i doubt it would run down the wall as they're not simulating liquids and air dynamics (so no smoke affected by grenades and stuff either)

They aren't simulating AIR FLOW, meaning your smoke won't actually travel. There's still no reason why you couldn't create this yourself.
 
OCybrManO said:
last time I checked, paint doesn't move after you put it on the surface.

That just made me think of harry potter..
:dork:
 
Maybe the sprays will actually serve a purpose in HL2; the scientists and resistance members spray the lambda symbol to guide you to where it is safe...

Some of the textures in the game have automated luminosity (matt window textures). I wonder if you could spray those... easy light ^_^
>on the subject of light, it will probably be possible to make glow in the dark neon sprays or something ^_^
 
OCybrManO said:
I still can't imagine why they would ever decide to allow animated sprays. It's supposed to be paint (it even makes the sound of a spray can)... and, last time I checked, paint doesn't move after you put it on the surface.

The only advancements I would like to see are higher resolutions and an alpha channel for transparency in the color sprays.

Never seen moving paint? Ever read Harry Potter ^.^ lol


high res pr0n o boy
 
I'm a little confused over 0CybrMan0's post here... Did you see the CS-character put his weapon on his back, take out a spraycan and then carefully spray the image onto the wall? Didn't think so.
 
Omg I never thought about porn magazines in Harry potter's world!

:D :D :D
 
frances_farmer said:
i doubt it would run down the wall as they're not simulating liquids and air dynamics (so no smoke affected by grenades and stuff either)
Fool! You don't need friggin liquid or "air flow" dynamics to make a friggin paint drip sprite move down the wall! Have you never played Painkiller? Or any other game that might have this that I don't know of!?

Sigh.

And there won't be no animated sprays, search the Valve info thread, an entire E-mail is about sprays.
 
vegeta897 said:
Fool! You don't need friggin liquid or "air flow" dynamics to make a friggin paint drip sprite move down the wall! Have you never played Painkiller? Or any other game that might have this that I don't know of!?

Sigh.

And there won't be no animated sprays, search the Valve info thread, an entire E-mail is about sprays.

Absaloutly, the paint splat decal in the toolshed video could be easily animated to have lines of paint running down underneath a few inches, just for a snazzy effect.

As for the spray logo, its nothing more than an advertisement or for people to spray OWNED on ur corpse, and then press crouch imediately to create quite a disugsting little image.
 
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