Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
goldenboi said:You guys think the sprays will be the same? Or willl they allow more pixels. B/c in HL: MP, when you get all up close on a spray, the pixels get huge aand render the visual totally unclear :|
unburdened said:what if you take the text of the mirror, and use it as a spray, think it'll reflect?
OCybrManO said:I'm sure if the file sizes start getting too high Valve will either build some compression or at least image resizing into the engine to keep 56k users from having huge downloads... but you can't expect everyone to cater to the 56k'ers forever. Games don't advance by targeting the slowest hardware.
Worst case scenario: You have to turn off the sprays.
They do however try to target the most common hardware so as to not lose a lot of sales. Unfortunately there are lots of people like me, who are STUCK on 56k because of the Telephone company. And there are many more who can't afford anything faster.you can't expect everyone to cater to the 56k'ers forever. Games don't advance by targeting the slowest hardware.
Check the steam survey!HybridM said:They do however try to target the most common hardware so as to not lose a lot of sales. Unfortunately there are lots of people like me, who are STUCK on 56k because of the Telephone company. And there are many more who can't afford anything faster.
Anyway, however they did the sprays in half-life that was fine. I still think they're a little tacky though.
frances_farmer said:who says sprays are even going to be in it?
frances_farmer said:i doubt it would run down the wall as they're not simulating liquids and air dynamics (so no smoke affected by grenades and stuff either)
OCybrManO said:last time I checked, paint doesn't move after you put it on the surface.
OCybrManO said:I still can't imagine why they would ever decide to allow animated sprays. It's supposed to be paint (it even makes the sound of a spray can)... and, last time I checked, paint doesn't move after you put it on the surface.
The only advancements I would like to see are higher resolutions and an alpha channel for transparency in the color sprays.
Fool! You don't need friggin liquid or "air flow" dynamics to make a friggin paint drip sprite move down the wall! Have you never played Painkiller? Or any other game that might have this that I don't know of!?frances_farmer said:i doubt it would run down the wall as they're not simulating liquids and air dynamics (so no smoke affected by grenades and stuff either)
vegeta897 said:Fool! You don't need friggin liquid or "air flow" dynamics to make a friggin paint drip sprite move down the wall! Have you never played Painkiller? Or any other game that might have this that I don't know of!?
Sigh.
And there won't be no animated sprays, search the Valve info thread, an entire E-mail is about sprays.