HUD text in CS:S

Phisionary

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I want to have text appear on-screen when the player enters a certain area. I have a trigger_multiple set to trigger it, and tried runnin an output to an env_message, but it doesn't work. I tried manually using a game_text (although removed in my custom fgd's) and that didn't work either. Anyone know how to get something like this to work?

Oh yes, this in in CS:S, btw.
 
Game_text, point_message, env_message, none of them work...
 
Ah. So I guess you can't do text on the screen in CS. darn.

off-topic, but how come you took func_illusionary out of your fgd's?
just curious.
 
Because a func_brush can be nonsolid. Func_brush is a lot more powerful than func_illusionary; why waste space and effect confusion?
 
When I made my glass nonsolid with func_brush (Toggling) it dissapeared.

Anyway, are you sure it's not more of a performance stress? Illusionary is a permanent state while this one has to be chached for two options.
 
How about "Never Solid" in the func_brush's properties :p

The Toggle input turns the brush from solid-and-visible to nonsolid-and-invisible, not simply from solid to nonsolid.
 
I know, but it sucks. I want it to be illusionary (Without the extra work) by toggling.
 
You want to be able to toggle solidity without toggling visibility?
 
Indeed. I can get around it with a nodraw func_brush and a func_illusionary used together, but that's a lot of extra work for a funmap that's supposed to revolve around it. Or was, it didn't work out as I planned anyway :).
 
So you would use one func_brush that's always solid and one func_brush that's never solid... simple :p
 
fro env-mesage you need a titles.txt with the right script in it i culd learn you
but gametext works just fine
 
dang.. i really need to use some sort of hud text .. now im busted! .. hm no wait.. i can record a voice saying it! =)
 
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