Æther
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- Dec 16, 2004
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The Eternal Silence team had been quiet since January: no news posts, no new images, no posting on their forums. But they recently explained why in their big March update, and it seems it was worth the wait.
The new models look great and the mod is finally playable. Check out the images below, and more, at the Eternal Silence site.[br]Yes, it has been weeks since we haven't posted news. No, we are not dead. Yes, I will be posting some interesting info here. We have been rather silent these past weeks, the reason is simple, the progress being made simply can not be saved in a picture or be explained too clearly. While our forumgoers have wondered if we have died, the team, myself included, has been working our asses off to get that first internal test build, and we have.[br]Yesterday, I released to the beta testing team the first internal beta build. The ES team has had a couple of builds and small tests before that, but this was really a chance to stress test the code and find any linguering bugs or missing features. While the beta was incomplete (features are being worked in as we speak), it put everything into perspective for us coders. We are now armed with a list of bugs to fix and new features to add to enhance the experience. The list is long, but we will get to it all eventually.[br]Kits and Classes are complete, we have a working Remnant armor system (which you will hear about in more detail soon), custom spawns and subsystem and a host of weapons in there (including my pride and joy, the ion cannon), oh yeah, and I almost forgot the fully customized HUD, which is surprisingly compact and intuitive. Work has been slow but steady, and I wish I could show you all some screenshots, but the work simply isn't up to scratch with our standards. We want to make sure the screenshots will be near final, with ES map textures and HUD in there. What I do have this week though, is some more of dete's art.[br]Dete has been working at DICE on an internship, and it has become rather difficult to keep him focused, but this weekend, with the motivation of the build, we managed to cage him with his PC and have him create a wonderful model and a beautiful skin. This week we have the UTF Carbine model by Dete and the first person hand models, model by enzodiac, skin by Dete. You may ask yourself why we would have a news post with hands, short answer: they are simply beautiful, and deserve as much attention as any of our weapons.