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New Half Life 2 Announcement from Valve!
In breaking news today, Valve software has announced the reason behind it's latest announcement.
Doug Lombardi from Valve software has quietly confirmed on September 21st of 2003 that Half Life 2 quietly went gold. The game was actually in production when Gabe Newell decided that the game needed a "classic" makeover and the game was pulled from production. In this spirit the game is now being converted into a full scale "prequel" to half life.
Valve software has failed to return our calls but another visit by Spitcodfry verified that Valve is indeed revamping the game in “retro format”. Spitcodfry posted that he witnessed Valve programmers removing all the 3d models from the game and replacing them with 2d sprite textures. “We don’t need 3dsMax or XSI anymore, its wonderful gleamed one of the developers.” Another developer mused that benchmarks using the ATI pro 9800 on the converted game had increased the frame rates from 32.1 fps with all options on in one scene to over 80,290.2 fps. An increase which he attributed to the fact the scene only had two polygons. Lombardi walked in at this point and observed that less is indeed more, and that the new game wouldn’t even need a graphics card to run at all.
As Spitcodfry was escorted out of the office by force he reported glancing back over his shoulder and seeing Gabe screaming at developers to further reduce polygons, with sweat pouring out of his forehead. On the developers screen Spit could barely make out a single box like primitive object.
System specs have been reduced for the game from a 700 mhz CPU with a direct X 6.0 graphics card to an apple II with a floppy.
In breaking news today, Valve software has announced the reason behind it's latest announcement.
Doug Lombardi from Valve software has quietly confirmed on September 21st of 2003 that Half Life 2 quietly went gold. The game was actually in production when Gabe Newell decided that the game needed a "classic" makeover and the game was pulled from production. In this spirit the game is now being converted into a full scale "prequel" to half life.
Valve software has failed to return our calls but another visit by Spitcodfry verified that Valve is indeed revamping the game in “retro format”. Spitcodfry posted that he witnessed Valve programmers removing all the 3d models from the game and replacing them with 2d sprite textures. “We don’t need 3dsMax or XSI anymore, its wonderful gleamed one of the developers.” Another developer mused that benchmarks using the ATI pro 9800 on the converted game had increased the frame rates from 32.1 fps with all options on in one scene to over 80,290.2 fps. An increase which he attributed to the fact the scene only had two polygons. Lombardi walked in at this point and observed that less is indeed more, and that the new game wouldn’t even need a graphics card to run at all.
As Spitcodfry was escorted out of the office by force he reported glancing back over his shoulder and seeing Gabe screaming at developers to further reduce polygons, with sweat pouring out of his forehead. On the developers screen Spit could barely make out a single box like primitive object.
System specs have been reduced for the game from a 700 mhz CPU with a direct X 6.0 graphics card to an apple II with a floppy.