Hydro Ambient

AgentXen

Newbie
Joined
Jul 7, 2003
Messages
853
Reaction score
0
Hydro Ambient™

Hydro Ambient is a water Jet Ski racing game, for the Source engine, in which you race against skilled people around the world like your self.
The game will feature full-scale rivers, canals, lakes, oceans, seas, and many other Locations in which players will enjoy racing and deciding the best route to complete the race.

The game will feature:
- A selection of Jet skies
- Over 3 game modes (May change)
- A selection of Boats
- Over 15 different location

Game mode 1 is of course racing. Either with jet skies, boats, or other vehicles.
Game mode 2: Players will be able to choose from all different vehicle types.
Game mode 3: Anything goes. This mode will involve mounted guns on all vehicles.

What do you guys think about my ambitious project?
 
Well that is just a summary of the text file i composed.
But i guess i will post more of it, to give you a better understanding of were i want to take this project.
 
It's unique, in the fact that the mod revolves around something other than combat. If you can pull it off, then it'll probably be good. But you'll need to learn how to do coding, as the number of coders is a fraction to the number of mod teams that want them. Be self-sufficient, and you'll go one hell of alot further than the large teams who need a coder, but can't get hold of one.

Good luck with it :)

-Angry Lawyer
 
Angry Lawyer said:
It's unique, in the fact that the mod revolves around something other than combat. If you can pull it off, then it'll probably be good. But you'll need to learn how to do coding, as the number of coders is a fraction to the number of mod teams that want them. Be self-sufficient, and you'll go one hell of alot further than the large teams who need a coder, but can't get hold of one.

Good luck with it :)

-Angry Lawyer

Hey thanks man. And yea i will try and learn some basic coding, so that i can accomplish some of the basic rules for the game.
 
From the looks of it, if water-borne vehicles are included in HL2, this should take surprisingly little to make it playable. Valve always makes their code modular, so all you have to do is copy the code for an existing boat vehicle, tweak its speeds and turning ratios, replace the model, and you're sitting pretty.
Making the game round-based could be a challenge, though.

-Angry Lawyer
 
From the looks of it, if water-borne vehicles are included in HL2, this should take surprisingly little to make it playable. Valve always makes their code modular, so all you have to do is copy the code for an existing boat vehicle, tweak its speeds and turning ratios, replace the model, and you're sitting pretty.
Thank GOD for inheritance, without it who knows how big the source would be :eek:

I don't think making it round based would be very hard at all... Just edit the game rules, set the round time to gpGlobals->time (or whatever it is) + round time, then make people spectate after they die (or crash).
 
Back
Top