Saturos
Newbie
- Joined
- Jul 25, 2007
- Messages
- 4,068
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Hi!:E Er, I mean dammit, I'm having a bad day in the world of Half-Life:angry: Can someone help me figure this out plz? This is an old issue dating back to HL2's inception, it took me two days to finally pinpoint the cause, and I have no idea what to do. See, I have finally figured out that the cause of my video anomalies is not my hardware or software,(I think) it's an old issue called anti-aliasing artifacting. One of the major weaknesses of the Source Engine dating back to the days of yore when HL2 was first released which forced fans to turn AA off because of anomalies, and a problem I still have. I thought newer drivers would have the solution, but NOPE! So, I found this post by Gabe Newell stating the solution:http://www.halflife2.net/forums/showthread.php?s=&threadid=3071
I understand that Centroid Sampling is for ATI users only and NVIDIA users have to resort to the second method which is "using Pixel Shaders to clamp Texture Coordinates" Well, how do I exactly do that? I am lost completely and no Google search is procuring any exact step-by-step method. All that troubleshooting was in vain. Heeeeeelp!;(
I understand that Centroid Sampling is for ATI users only and NVIDIA users have to resort to the second method which is "using Pixel Shaders to clamp Texture Coordinates" Well, how do I exactly do that? I am lost completely and no Google search is procuring any exact step-by-step method. All that troubleshooting was in vain. Heeeeeelp!;(