I don't know what to do

J

Joemama632

Guest
I just finished desty's video tutorial on the Colt 1911 and my goal is to use this gun for counterstrike source, but I don't know what to do as far as rendering, animating, skinning, or texturing. I'd also like to know how to make the surfaces reflective like the deagle skin. Everyone seems to know more than I do, so I am looking for some basic help.
 
as far as skinning goes, you need to unwrap the model. basically, lay out the polygons so theyre flat and can be painted in photoshop or whatever. animating isnt really a problem. i wouldnt go into doin that if youve only just started modelling. for now you can use the defaults or someone elses. you need to export the files out of the .gcf then decompile them, open them in your modelling program, scale your model and replace the original, attach the model to the sections correctly, export it, then recompile it. sound long and frustrating? . . . it is if you dont know what your doing.

for the reflective skin, youll have to create your skin, then a seperate refelection material which youll link together. if you extract the existing material files out of the .gcf then youll see what i mean.

just look around for tutorials, its the only way
 
I too have watched the tutorial and have numerous models completed, but they're naked, lifeless, and non-playable. I'm currently trying to figure out the unwrapping process, but all I've got so far is a jumbled mess of vertices. I hope I did it wrong and there is a way to get them to lay flat the first time.

As far as animating, I've worked with Discreet's 3D Studio VIZ in school for the past three and a half years, so I'm not a newcomer to animating, but I don't know how to apply it to XSI yet. I can get it to move, rotate and scale with the set keys. The very basic animation. I would think (right there, that means I'm wrong, lol) that that would be enough.

Then they'll need to be coded. A handgun will be easy, since all you will need to do is rob the code from the D. Eagle (7 rounds for 1911, 7 rounds for D. Eagle) and tweak the power number. However, I will have models like a flamethrower, sniper rifle with zoom and laser, and a machine gun, so I'll need to heavily tweak the code.

I don't know anything other than that.

Hero, where comes the step where one adds the hands to the model?

-Archvilell
 
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