BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
I hear the maps are scaled down into vietnam sized battlefields instead of large WWII landscapes.... anyway I was wondering if its possible to create the large enviorments like the ones in 1942 or possibly bigger without performance loss... or if its even possible at all.. I hope so because the modding community is something I greatly look forward to in battlefield: vietnam
oh and one more question.. will the engine still perform badly when multiple driveables are in a tight space... ie a bunch of cars in a hanger... etc.. I know the physics calculations are cpu intensive but I was wondering if it has had a work around or if a better system is now in use.. although I doubt it
I also wonder if you will feel more immersed as I felt the troop combat feels kind of disconnected in 1942 and not quite as "in control" or connected as an unreal/hl/quake powered game...
oh and one more question.. will the engine still perform badly when multiple driveables are in a tight space... ie a bunch of cars in a hanger... etc.. I know the physics calculations are cpu intensive but I was wondering if it has had a work around or if a better system is now in use.. although I doubt it
I also wonder if you will feel more immersed as I felt the troop combat feels kind of disconnected in 1942 and not quite as "in control" or connected as an unreal/hl/quake powered game...