Paintballer
Newbie
- Joined
- Jan 30, 2004
- Messages
- 308
- Reaction score
- 0
Well, I just read that all of us have HL2 really, we are actually waiting for HL3. Check out this gamespot feature just after HL was released. Towards the end you will understand what I mean by the title of this thread. Also, for those of you that are mad at the delay, this little article bit will help you understand why you shouldn't be:
It wasn't to be. By August of 1997, Valve recognized that finishing the game for the holidays would mean making major compromises on the product. "We realized that to make Christmas, we would have to give up a bunch of stuff we wanted to do," explains Newell. "We had to make a decision about what way we wanted to go, and it was a scary decision. We're a self-funded company, so when we pay people's salaries, I write a check out of my personal checking account."
Money wasn't the only concern. The relationship with Sierra Studios was also conceivably at risk. Half-Life was supposed to be its biggest game of the year, but it wasn't going to be ready. The massive wheels of promotion and PR had already started to turn, and now the company had to put the brakes on. It seemed like a disaster.
Actually, it was the best thing that could have happened. With the holiday pressure off, Valve could spend time evaluating its progress, painfully reviewing every aspect of the game. In essence, the work on Half-Life was weighed in the balance. And it was found wanting. Near the end 1997, privately and behind closed doors, Valve decided that most of its work - including the work on levels and AI - would be completely scrapped. It just wasn't working.
"Last year, we had a lot of great technology," explains Ken Birdwell, "and it would have been a really competent game, but it wouldn't have gone over the edge anywhere. In the middle of last year, we got some inklings of what we really could do with the game, and by late last year, we had seen what the game should be - we just had to do it."
Not surprisingly, this "voyage of discovery" (as Harrington describes it) caused massive turmoil on the project. "The net result is that we threw out just about everything," admits Birdwell. "All the AI was gone, and we gutted the levels. In reality, Half-Life got delayed because of Half-Life." In Birdwell's estimation, what players are now experiencing on their PCs, "is really Half-Life 2. It's an incredible game."
So there you have it, stop worrying, HL2 will be even better. This isn't for those of you that know whats really going on, its for those of you who think Valve is out there just to punish us. (oh, and the part about us already having HL2 was a crappy joke, deal with it :rolling
-Paintballer
It wasn't to be. By August of 1997, Valve recognized that finishing the game for the holidays would mean making major compromises on the product. "We realized that to make Christmas, we would have to give up a bunch of stuff we wanted to do," explains Newell. "We had to make a decision about what way we wanted to go, and it was a scary decision. We're a self-funded company, so when we pay people's salaries, I write a check out of my personal checking account."
Money wasn't the only concern. The relationship with Sierra Studios was also conceivably at risk. Half-Life was supposed to be its biggest game of the year, but it wasn't going to be ready. The massive wheels of promotion and PR had already started to turn, and now the company had to put the brakes on. It seemed like a disaster.
Actually, it was the best thing that could have happened. With the holiday pressure off, Valve could spend time evaluating its progress, painfully reviewing every aspect of the game. In essence, the work on Half-Life was weighed in the balance. And it was found wanting. Near the end 1997, privately and behind closed doors, Valve decided that most of its work - including the work on levels and AI - would be completely scrapped. It just wasn't working.
"Last year, we had a lot of great technology," explains Ken Birdwell, "and it would have been a really competent game, but it wouldn't have gone over the edge anywhere. In the middle of last year, we got some inklings of what we really could do with the game, and by late last year, we had seen what the game should be - we just had to do it."
Not surprisingly, this "voyage of discovery" (as Harrington describes it) caused massive turmoil on the project. "The net result is that we threw out just about everything," admits Birdwell. "All the AI was gone, and we gutted the levels. In reality, Half-Life got delayed because of Half-Life." In Birdwell's estimation, what players are now experiencing on their PCs, "is really Half-Life 2. It's an incredible game."
So there you have it, stop worrying, HL2 will be even better. This isn't for those of you that know whats really going on, its for those of you who think Valve is out there just to punish us. (oh, and the part about us already having HL2 was a crappy joke, deal with it :rolling
-Paintballer