I just watched the E3 movies of D3 and HL2..

Has it really been 7 months. Man I'm wasting my time looking at these boards so often for new info.

But somehow I just can't stop checking them almost constantly... 10 times a day at least....

Yes, I have no life. Mostly because of homework i just sit at my comp all day and delay by lookin here.

I just want to see that new info as soon as its up!
 
what mrBadger said in the last line of the opening post was so true. No matter how much we wait and whine, they're making games for us, and good games take more time. Sig quote!
 
synth said:
what mrBadger said in the last line of the opening post was so true. No matter how much we wait and whine, they're making games for us, and good games take more time. Sig quote!

exactly, that's the thing that keeps me excited :)
 
Dedalus said:
it's all a matter of taste, do you prefer the hollywood style voice overed slickly produced perfectly budgeted and planned peice that is Doom III, or do you prefer the natural and organic feel of a Valve game. it's like comparing Yojimbo to The Last Samurai. they're both good, but i know i prefer Yojimbo because it's so much more instinctive than the hollywood choreographed piece. geddit?
I agree with young Dedalus here. :farmer:
 
Both videos were pretty neat and showed off the focus in the games. The Doom3 video's main focus was the graphics (particularly the shadows). The HL2 videos showed off facial animation and physics.
Personally I enjoyed the HL2 video more because I like it when it seems like someone is playing it rather than as a bunch of clips.
 
wendle said:
Has it really been 7 months. Man I'm wasting my time looking at these boards so often for new info.

But somehow I just can't stop checking them almost constantly... 10 times a day at least....

Yes, I have no life. Mostly because of homework i just sit at my comp all day and delay by lookin here.

I just want to see that new info as soon as its up!
dude, that is exactly what i do.
 
there is no war between Doom3 and HL2, the war is more Stalker vs HL2, from things i have been reading around, Doom3 is well above all the other games we see and hear about, once again i ask, don't take me wrong, i AM a HL2 fanboy, it's just that i'm starting to understand the truth..
Doom3 will not be all action paced and this time ID hired a writer, so there will be a story, in doom3 there will be some characters we can interact with, i really don't think the game will be all key searching, this time it will be more deep that that, and Doom3 will fill lot's of pants around.
the only real advantage i can see HL2 has over Doom3 is multiplayer, and problably gameplay
 
Doom 3 doesn't look that fun though, there aren't really any new aspects to the gameplay...atleast from what I saw in the video.
 
Foxtrot said:
Doom 3 doesn't look that fun though, there aren't really any new aspects to the gameplay...atleast from what I saw in the video.
the videos show nothing you will see in the actual game. they say that we can really tare of pieces of the monsters when we shoot them (~however that is not official word, but im sure we will anyway). but you might be right, the game doesnt look that fun, more blowing away kind of impressive.. if only they had a grav. gun... well, i will w8 because im sure this game won't be like anything we've ever seen or played
 
Doom 3 looks good to me, because they seem to be taking the realistic half-life-like approach. Nothing distracting like cutscenes or mission objective screens.
I don't care about the story at all though, so HL2 is my personal preference so far.
I'm getting both, and Stalker too. If stalker lives up to its claims, it will be great.
 
Is it just me or does D3's physics engine just not measure up to HL2's.... or even MP2 for that matter.
 
Mechagodzilla said:
Doom 3 looks good to me, because they seem to be taking the realistic half-life-like approach. Nothing distracting like cutscenes or mission objective screens.
I don't care about the story at all though, so HL2 is my personal preference so far.
I'm getting both, and Stalker too. If stalker lives up to its claims, it will be great.

Ok... Im'm really confused by this. HL2 has no cutscenes, it's all in-game, and I don't think it has mission objective screens (hl didn't)

As far as storyline, Doom3 looks to have a very lame story IMO, and HL2 seems to have more focus on story.
 
Mechagodzilla said:
Doom 3 looks good to me, because they seem to be taking the realistic half-life-like approach. Nothing distracting like cutscenes or mission objective screens.
I don't care about the story at all though, so HL2 is my personal preference so far.
I'm getting both, and Stalker too. If stalker lives up to its claims, it will be great.

As far as I can tell from the E3 2002 and E3 2003 movies, Doom 3 will have cutscenes.
 
Whenever I watch the D3 footage I can't help but wonder why on earth they would need chainsaws on Mars. Sledgehammers and pickaxes maybe, but chainsaws? :dozey:
 
Probably to cut through those lush Martian forests. Anyway, I'm pretty sure Doom3 will have cutscenes. At least that's that what I gather from the videos. The alpha also has 3 cutscenes (not counting the death one) plus an intro.
 
mrBadger said:
Anyway, like I've said before, I want both of these games, and in the war between Half Life 2 and Doom 3, the biggest winners are gamers

I'll Second That!
 
Kadayi Polokov said:
Whenever I watch the D3 footage I can't help but wonder why on earth they would need chainsaws on Mars. Sledgehammers and pickaxes maybe, but chainsaws? :dozey:

those guys dont come out of hell. They're people working ath the facility that have been possessed by hell. You see this happening at the beginning of the trailer with the zombification. Still you might like to point out why there are so many chainsaws in the facility. :S
 
ElFuhrer said:
Probably to cut through those lush Martian forests. Anyway, I'm pretty sure Doom3 will have cutscenes. At least that's that what I gather from the videos. The alpha also has 3 cutscenes (not counting the death one) plus an intro.

Huh? What "death" cutscene? I've never played the alpha but can you IM me at soad2oo2 on aim, or PM me to tell me what this is? It sparked my interest.. heh.
 
Both games are next generation gaming :)

2004 will be a good year

Farcry (mp support 32?)
HL2 (mp support 32)
Doom3 (mp support 4)
Stalker (mp support 32?)
 
sharp said:
Both games are next generation gaming :)

2004 will be a good year

Farcry (mp support 32?)
HL2 (mp support 32)
Doom3 (mp support 4)
Stalker (mp support 32?)

I'm 99% positive VALVe said HL2 will support 64 players this time around.
 
I thought it was 32 max (though, it might be 64) by default but the mods could make it as high as they wanted to go (the only limit being, of course, the speed of the players' connections).
 
Shuzer said:
I'm 99% positive VALVe said HL2 will support 64 players this time around.


Well that would be nice :)

But did valve said: you have to mod the game to get the fully 64 players support?

64 players would be cool in some mods and gametypes :imu:
 
sharp said:
Well that would be nice :)

But did valve said: you have to mod the game to get the fully 64 players support?

64 players would be cool in some mods and gametypes :imu:

Yeah, I think OCybrManO has the right idea
 
eraser said:
Huh? What "death" cutscene? I've never played the alpha but can you IM me at soad2oo2 on aim, or PM me to tell me what this is? It sparked my interest.. heh.
If you let the HellKnight kill you at the end... that's the one I'm talking about. It rips off your head and eats it, and the camera stays in first person viewing from the head and you can see your decapitated corpse on the floor. I'm assuming it's ok to say here, because I've seen lots screenshots and other D3 alpha details on this forum.
 
If you ask me, D3 came off as a movie trailer while Half-Life 2 was more of a documentary.

64+ players would be interesting, but the only way that would work is if there was a time limit.
Imagine 200 players. 5 Minutes. Fight-to-the-death. Get points by kills and if you survive the time limit. then it repeats all over again.

The fact that multiplayer will have vehicles (pretty much a guarantee), and physics, and mods and maps coming out the wazoo, Half-life will have longer longevtiy.

Valve has promised us a single-player experience spanning over 30 hours.
Id hasn't really given much details about the length of theirs. (correct me if I'm wrong)

What I feel:
Half-Life 2 is giving us something different, while Doom 3 is giving us a rehash of something we've already been through.
 
To Tarkus,
I think Doom3 and HL2 will be the biggest competition. Stalker doesn't have a big name and it's an RPG (though I haven't seen any RPG elements besides inventory). Doom3 and HL2 are both heavy on single player (though HL2 is also heavy on multiplayer). Personally I think the writer Id hired was to write the PDA's that you'll find on corpses and strewn about the complex. They have said that they are going to keep light on story, they have already released their story, they have said it will be a short (<20hr) game, they haven't worked on anything in the engine specifically to improve their storytelling (facial animations, 'scenes', AI for talking characters), etc. Valve however have Marc Laidlaw as a prominent influence in the game creation process and are focusing all their resources on creating better stortelling in a game, they have professional voice actors, they have an engine built around the story they want to tell, etc. I think that people get what they put in and don't expect something to be phenomenal when it is not focused on (HL2 will not have the best shadows because that is not what Valve focused on, doesn't mean they are bad though).
 
Styloid said:
To Tarkus,
I think Doom3 and HL2 will be the biggest competition. Stalker doesn't have a big name and it's an RPG (though I haven't seen any RPG elements besides inventory). Doom3 and HL2 are both heavy on single player (though HL2 is also heavy on multiplayer). Personally I think the writer Id hired was to write the PDA's that you'll find on corpses and strewn about the complex. They have said that they are going to keep light on story, they have already released their story, they have said it will be a short (<20hr) game, they haven't worked on anything in the engine specifically to improve their storytelling (facial animations, 'scenes', AI for talking characters), etc. Valve however have Marc Laidlaw as a prominent influence in the game creation process and are focusing all their resources on creating better stortelling in a game, they have professional voice actors, they have an engine built around the story they want to tell, etc. I think that people get what they put in and don't expect something to be phenomenal when it is not focused on (HL2 will not have the best shadows because that is not what Valve focused on, doesn't mean they are bad though).
wrong, ID said they wanted to make the biggest game in this area, and the writer was really to make a story, but this last part i'm not so sure. we can talk hours yet because they said nothing except they wanted to make a bigger game then normal. it's not STALKERS fault that it isnt getting the attention it deserved, i myself really thing everyone should read some things about STALKER, because it's going to be an hell (lol) of a game. STALKER vs HL" is more likely, although if it is DOOM3 vs HL2 , HL2 will loose

EDIT: the problem is that while Valve focused on some things, i think ID though about pretty much everyting, but that's just my 0.1€
 
Nah i dont think HL2 will lose, Doom 3 will be awesome as though but with the PDA and everything it sounds to me like its going to be ALOT like an updated version of System Shock 2. Except a hell of alot more scarier and more zombies and better gameplay. But will HL2 lose?....i doubt it, HL2 will have alot more multiplayer features and HL2 supports large open area's like cities. It'll be close, but i think HL2 will win because of replayability, better story (Who doesnt want to find out who this Adminstrator guy is and what's REALLY going on?) and better multiplayer.

That's just my opinon though
 
who told you DOOM3 couldnt suport large outdoor areas? i don't know if you know, but in DOOM3 we'll end up going to hell, maybe some big areas will be availiable there, but even if they arent the engine can surely support it (untill now doom3's engine supports really everything you can imagine) like vehicles, doom3 problably wont have them, but they are coded in case someone wants to MOD with vehicles. the multiplayer support might be better in HL2, but DOOM3 also has map making tools, and lots of really neat stuff could come out of there.
 
frances_farmer said:
those guys dont come out of hell. They're people working ath the facility that have been possessed by hell. You see this happening at the beginning of the trailer with the zombification. Still you might like to point out why there are so many chainsaws in the facility. :S

Yeah, I know they are zombie versions of the facility staff, but that still doesn't explain the need for Chainsaws. Like ElFuhrer I'm wondering where the lush martian forests are ;)
 
Tarkus, from what we've seen of outdoor area's, they're fairly minimal in Doom 3. It will have have some limitations. The lightmap nature of HL2 allows more flexibility with outdoor area's, very detailed landscapes is probably not feasible on current hardware with Doom 3 because of it's advanced lighting system. But that doesn't mean it can't be done on future hardware.
But from what I've seen of Doom 3's outdoor, it's plain ugly if you ask me.
 
Tarkus,
You must have a lot of faith in Id to believe that they can focus on everything in with less time and with less people that Valve (and then not talk about it at all, or even say they don't want it). For that I commend you. There is just not enough faith in people these days.
 
i'll just w8t and see, but if i am wrong in what i say, whatever (i think they have being developing doom3 about the same time hl2, and damn myself but carmack is one heck of a coder, i think we sould expect a lot more from doom3 then we've seen untill now)
 
PvtRyan said:
Tarkus, from what we've seen of outdoor area's, they're fairly minimal in Doom 3. It will have have some limitations. The lightmap nature of HL2 allows more flexibility with outdoor area's, very detailed landscapes is probably not feasible on current hardware with Doom 3 because of it's advanced lighting system. But that doesn't mean it can't be done on future hardware.
But from what I've seen of Doom 3's outdoor, it's plain ugly if you ask me.
the engine supports it all, believe me, its just that the hardware might not be able to reproduce a large outdoor area with doom3's engine in all its glory.. maybe in a couple+ years i will be able to rest and remember i was right by saying everything i've said in this thread
 
Tarkus said:
the engine supports it all, believe me, its just that the hardware might not be able to reproduce a large outdoor area with doom3's engine in all its glory.. maybe in a couple+ years i will be able to rest and remember i was right by saying everything i've said in this thread

The engine itself has to undergo some changes too. For example all shadows in Doom 3 are very hard and dark. This looks ugly on terrain, works fine for interior though. It will need to have some sort of softshadowing for terrain. Also with lightmaps you have the option to use GI (global illumination) to render the lightmaps. This makes terrain look nicer. But GI can't be done realtime by the Doom 3 engine on modern hardware.
 
the things we've seen saw and are seeing in screenies arent the final product, although the screenies are pretty close to the final product, but still not final.
EDIT: whe the hell do i upgrade from manhack to something else?
 
Tarkus said:
the things we've seen saw and are seeing in screenies arent the final product, although the screenies are pretty close to the final product, but still not final.
EDIT: whe the hell do i upgrade from manhack to something else?

I'm a 100% positive that Doom 3 won't have realtime GI. And since the lightening of Doom 3 is fully dynamic, it won't have pre-rendered GI either (like HL2).

I also doubt the shadows will be soft in the final version.
 
Glad some people like my finishing sentance :)

But the reason I never watched the videos is partially down to the fact I had 56k, and also I didn't really want to spoil any of the game for myself, but I gave in :eek:
 
I just got the DX9 vid... WOO HOO!

Gotta love that Ant Lion Guard... all shiny and bumpy!
 
yeah how cool is that video, in terms of realism and all right OH MY ****ING GODNESS it shit's all over every game i've seen (except doom 3. on par)
 
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